Great game, I love the passive leveling of the characters and the new item system. 4/5 would be 5/5 if you had included more info and maybe some new building types. It gets old reclaiming bar after bar or hospital after hospital when you don't need any of that. Also it would be nice to have the number of people on guard duty clearly listed somewhere, I found myself putting up defenses then forgetting the people were there.
Nice game, a lot of devs ruin games of this style by over looking little things. I think the ship prices are a bit steep though..
This is the only game of its kind thats actually made sense in that the bosses get weaker as the fight goes on. Big props for that 5/5
How about a fishing shop? Since the game seems to revolve a lot around fishing in the beginning. A place where you can buy lures that that give you a 600 second buff that makes your chance to catch different fish higher, and maybe include a random fishing catch thats just pure money (maybe a 100 carat goldfish)
Great game, lots of fun, 4.9/5 would've given 5 stars if a few little things had been done, like show weapon stats before you buy them, and maybe a stats page for the player that takes all bonuses into account and shows your damage and crit chances for current gear
Very well made, challenging enough to make you go "I know I can figure this out!" but not so challenging that you're smashing your face against the keyboard
You ruin the game by rubberbanding the bad guys. You made upgrades persistant, but by scaling the same enemies up each level you basically made the upgrades pointless because one level your cannon shreds little guys, the next level even a well upgraded missile strike doesnt kill them.
"I know you've spent the last 10 levels dodging bullets and shooting enemies but hey guess what!? WALLS! WALLS EVERYWHERE!" A warning would've been nice.