Impossible Badge is really tedious. Most important advice is that Ghost Towers are secretly terrible. Use Snipers and Megas that involve Snipers instead. There are a surprising number of the later levels where if you do it just right, you get the bubbles you need to get the Mega riiiight before you get to the worst ghost level.
As far as I can tell, 329 is optimal and with perfect play you can get it something like 1/16 times due to RNG. But for 1/16 I'm assuming two equivalently valid AI moves happen 1/2 the time, which might not be true. I think it gives you the "better" pattern more often than not, which is nice of the developer.
Fun concept, but not a lot of content. Half the levels are functionally tutorials and while the rest of the levels are designed quite well, it's just not that many. The game might benefit from a simple level creator and sharing system.
You're entitled to your different opinion of course. And if your only perception of a good game is clicking on an enemy to shoot them, there's plenty of that on the website. Go have fun. Do understand that you're wrong about the writing though. Game writing differs fundamentally as a medium from writing that is absorbed passively at a pace and order the author sets. VasantJ's writing for what is apparently a one man team is coherent, cohesive, and very tightly integrated into his games. Your inability to appreciate that because you perceive yourself as having higher standards doesn't make you smart, it doesn't make you interesting, and your condescending attitude is neither convincing anyone here nor making your point better.
There are some coding errors here. I've encountered endgames that have odd numbers of the tiles, including at least one where there were 2 tiles left and they were different. Shuffling resulted in a game over end screen.
There are obvious balance issues here. Some of the fields are difficult to even complete, and if you want to get a high score you basically need to keep refreshing to get that one field I'd bet every score over 150k was scored on. It's not a terrible clone of the classic though.
The tag puzzle just doesn't fit on this game. This isn't about problem solving. This is literally just trying pixels on the screen until you find the series of random bounces that leads to the right result. There's no puzzle.
If you think there are too few checkpoints, get better at platforming. Every frame window is massive and the timings are all super forgiving. Every threat is clearly presented before you get to it. You died because you failed to execute some really basic jumps.
Oh look another pay to win shitfest with garbage for gameplay. I am getting really sick of these pathetic excuses for games getting badged with ratings that are clearly faked. Let the idiots that would pay for this garbage get their cheap dopamine fix without exposing the rest of us to predatory developers with no intention of actually making a game.
I gave this a chance. But the fact that there is a level above epic means this game is the same pay to win garbage that every other game of this type is. It deserves every 1 star rating it gets.
You know, I've seen Pay 2 Win, and it's terrible and all that. But this really takes it to another level. You have a 2/5 with a 1 turn summon. And then in this...Odyssey Shop which you are bombarded with, you have a 10/52 with a 1 turn summon? Not to mention all the abilities? I mean look, I get it, it's freemium and you're looking for whales to spend money on the game. But man, this is some pretty egregious bullshit.
The reload time is an hour and I can't control when I fire. How is it that THIS is the game that implements autofire that you can't turn off when other games choose to not have autofire when they really should?
You should not simultaneously put in a combat system with extremely high variance and a death system that is extremely punishing. It just makes people leave the game as it makes no attempt to be fair to players, good or bad, new or veteran.
The most important strategy consideration is to not cover the screen with web. Keep your territory small and secure. If the AI is still letting you put web between the cracks in your web, you're not secure enough. Two corners and about 1 third of the screen is plenty for the levels immediately below 10. Going into level 10 this territory decreases even more. You need a lot of bugs to not get caught because you don't have time to eat them all. If you try to catch all of them, you will end up dying really easily. The first time the bat appeared, it just left through the huge opening in my web, and that's fine. The second time it appeared it hit and my web was dense enough to catch it immediately.