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End_of_Eternity's Comments

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Viricide

Play Viricide

May. 02, 2010

Rating: 0

I waited for a twist that didn't come. I feel oddly paranoid and suspicious. Good work! 5/5

ClueSweeper

Play ClueSweeper

Apr. 12, 2010

Rating: 0

As a minesweeper player, this game, essentially reverse minesweeper, is oddly trippy.

Defend your Honor!

Play Defend your Honor!

Apr. 11, 2010

Rating: -1

Very well designed game. The one criticism I would make is the lack of hotkeys. Reclaiming should be routed to a hotkey which bypasses the confirmation. Placement should probably be routed to 1-4 for the 4 units and clicked instead of dragged.

Clockwords: Prelude

Play Clockwords: Prelude

Apr. 02, 2010

Rating: 0

With awesome words like gastronomical, elicitation and tyrannical, I still failed Level 6. I need to learn to type perhaps. My typing ability aside, this is a well designed game.

Bunny Charm

Play Bunny Charm

Mar. 27, 2010

Rating: 0

I don't understand the purpose of the speed upgrade. It really does nothing for you. But other than that bit of upgrade balancing, this is well designed take on the waves of enemies concept.

Crunchball 3000

Play Crunchball 3000

Mar. 24, 2010

Rating: 0

Excellent concept for a game. Desperately needs to be more of a challenge.

SandStorm Racing

Play SandStorm Racing

Mar. 14, 2010

Rating: -1

Game is rather unforgiving, especially over sharp turns that you really need to anticipate well in advance. Note, however, that we seem to be on a desert and this actually makes some sense.

Balloon in a Wasteland

Play Balloon in a Wasteland

Mar. 02, 2010

Rating: 0

Wonderful concept. But rushing fully upgraded Uzi, then one semi-upped turret, then the health boost makes the game really easy. Still, 5/5.

Tactics 100 Live

Play Tactics 100 Live

Feb. 07, 2010

Rating: 0

The basic combo built around 1 super-mage seems to be one that the game intended. Why else would you be able to precisely max one mage and get precisely 2 clerics and 5 knights?

Draw-Play 3

Play Draw-Play 3

Jan. 25, 2010

Rating: 0

Very laggy, very buggy. 2/5 is a generous reward for a good concept. Level 30, among others, is done by realizing that the center of the rotating wheel, the non-spiked area, does not actually kill you.

Toss the Turtle

Play Toss the Turtle

Jan. 23, 2010

Rating: 0

Step 0: Buy everything. Step 1: Fire at ~45 degrees. Press down D key. Do not let go. Step 2: Nuke at apex every single time. Step 3: Wait for the turtle to move to about half-screen. This means it has slowed down. Step 4: Have you run out of Golden Gun ammo? (No: Shoot the turtle, go to Step 2) (I ran out of nukes: You are dumb and didn't do Step 0) Yes: Step 6: If you have a missile, Fire it and go to Step 2. Otherwise, look for ammo and go to step 4. Nuke if you are not at 3 mil and in danger of stopping.

Tower of Greed

Play Tower of Greed

Jan. 20, 2010

Rating: 0

Well designed and so aptly named. Certainly deserving of a 5/5.

Areas

Play Areas

Jan. 18, 2010

Rating: -1

Very original concept, good game. Unfortunately, it's hindered by the type of horrendous level balancing that makes me assume it was never actually play-tested. 71 is particularly glaring.

Bot Arena 3

Play Bot Arena 3

Jan. 15, 2010

Rating: 0

Ah, as for those who believe that the Dragon prioritize the Sword, you're simply not understanding the challenge. The Dragon's weapon, probably the Devenge STK, has a minimum range of 70. If your shield is inside that range, it's not going to attack your Shield. It'll attack your Sword. That means your clever strategy of making the Shield just follow the Dragon isn't going to work.

Bot Arena 3

Play Bot Arena 3

Jan. 15, 2010

Rating: 0

Challenge 4 is never really an issue in the actual game seeing as you can just place your gun onto your shield and make it a real bot, as nature intended. This is why it is by far the hardest challenge. All the other challenges are reasonable. 2 requires some luck, but it's just the old kiting trick all RTS use, except without having to stop to fire.

Ether Cannon

Play Ether Cannon

Jan. 14, 2010

Rating: 0

Seems like the creator began with the concept "what if I made a really fast shooter?" and added a bunch of nice upgrades and features to the game. Then, realizing that it was too hard, instead of going though and making it less fast, just decided to make the upgrades come to you, add a completely non-punitive continue system, and amp up the difficulty on level 15. 2/5

Castlewars

Play Castlewars

Aug. 09, 2009

Rating: 0

Escalib, this is actually really, really luck-based while shess is entirely deterministic...

Red Remover

Play Red Remover

Aug. 01, 2009

Rating: 0

44 is optimally solved in 24/31 clicks. Anything more than 24 is no good. It is, however, far more impressive to solve 37 in 4/5, 21 in 4/6 and 41 in 3/5. It is not impressive to solve 28 in 6/7 -_-

Bloons Tower Defense

Play Bloons Tower Defense

Jul. 18, 2009

Rating: 0

Ha. A battery of 7 Tack towers, a battery of 6 cannons, a battery of 2 super monkeys, one freeze tower and 4 scattered dart towers later, I finally got the badge. Enjoyable, but the first few levels could use rebalancing. The first appearances of the greens and yellows caused problems for me.

StormWinds 1.5

Play StormWinds 1.5

Jul. 10, 2009

Rating: 0

I don't really understand why people seem to have difficulty with this game but one piece of advice: Put your primary turret in the corner and place a Heavy Cannon in front of it to take hits. Save other slots for damage buffers. Never upgrade anything but damage on your primary. Never take your primary down. Otherwise, learn to lead your shots, we're all gamers here.

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