Brings back fond memories of Motherlode; this game isn't as well-balanced as that one though, you go rather too suddenly from hardly able to scrounge up any wealth or go more than inches beneath the surface, to able to plunge all the way to the bottom and fill your holds with diamond. It feels like the earlier cooling upgrades in particular should have done more, instead of taking until the last one to let you get to any significant depth.
I'd like to commend the AI on the police officers; the way they approach just close enough to shoot at you, but dodge and weave to avoid you when you come near them, must have been tricky to program, and feels nice to go up against (although it does get a bit tedious with how LONG you're going after them in that level...)
Better than the sequel, because the sawblades reset with every death, so you can work out the perfect approach to each level through iteration. It's very satisfying to groundhog day your way through a nigh-impossible challenge.
(By the way, levels 31-40 seemed surprisingly easy; was it unintentional for you to be able to skip most of the challenges by hopping between the gaps in the invisible blocks near the top of the screen? Because that's pretty much what I did :) )
Nice game; and it was cool to see a little Markiplier reference thrown in with the pancakes :) My only real complaint is, why is the protagonist so stupid with multitasking? He apparently just stands still in front of a spinning centrifuge, working 3D printer, or locked-out password door until it's done, when he should be able to have all three going at once while working on decoding a security feed besides. I realize time isn't too constraining in this entry, but still.
I didn't think the second and third games were as much fun as the first (although the bosses in the third were nice), but this one was better; probably the best in the series. Good finale!
To get "The governor", use a loaded gun on your recruited allies while standing by the empty pit; you'll shoot them in the legs and shove them in to serve as (quite effective) monster bait.
When I saw this was by the same developer as Burrito Bison Revenge, I was afraid this was going to be another addictive but shallow game like that one. Well, it's certainly addictive, and there are a lot of design similarities, but this one involves a lot more player skill, and is therefore more fun in my book.
I was quite relieved when I got to the big truck and got a few quick, simplistic levels that let me get to the end of this boring game and collect it's undeserved achievement faster... I'm sorry, but this just wasn't an entertaining game. Terrible translation, you die too quickly but with too little consequence, and every level (except the truck ones) feels the same.
A sadly unentertaining and frustrating game; I'm annoyed that this has been given such a boring and annoying hard badge, because I've got better things to do with my time then spend hours trying to get things to go perfectly through survival mode. Maybe if it gave you a checkpoint at, say, the third-highest wave you reach without letting any enemy units though; it's just an immense waste of time to have to keep playing through the easy first 5-6 waves even after you've mastered them.
Played this at the recommendation of a friend and loved it! Both the style and gameplay (although the philosophical arguments have gaps at many points, but I'd hardly expect a doctorate-level discussion here and that would take too long anyway). In particular it seems like Mill's bit was shallow (perhaps because it's difficult to come up with too many complaints about utilitarianism? It's the moral philosophy I personally ascribe to). Loved the art and the characterization of the Jones's, especially Ari. Would love to see a sequel or more work in a similar vein. Thanks for giving this to us.
Plenty of other people have commented, but yeah, the game just freezes o a white screen whenever I die; and that's WITHOUT any "revive" option appearing, or anything, and from those revive upgrdes I get the impression that that's meant to be a significant part ofthe game, and it's probably much more difficult without it.
A good game; but in the interest of making potential sequels or future versions even better, here's my constructive criticism:
- Access to some quantitative data on the stats of your ships and structures (HP, damage, etc) would be very useful for those who want it.
- Along a similar vein, some sort of unlockable "bestiary" with data on enemy ships and structures you've encountered would be nice. You could even work in info on the story of the different sides.
- You should really mention the "infestation" in the in-game help section; it's pretty confusing to figure out at first.
- It's a bit too long; I liked this game, but I didn't like losing all day to it! Maybe cut out the missions that don't unlock anything new, adjusting the credit rewards and difficulty curve if needed?
- There's glitchiness with trying to place ship generators under the minimap or unit selection pane; you can't select the ship type.
- The Physics lab is overpowered for its current price.
Anyone who's having trouble with the badges, check out words-with.com and wordsbyletter.com. Opening them in a side-by-side window with the game makes it much easier. Of course it's most fun to play it fairly, but if you're tired of the game and just want to get your badges and move on (like I did), then it's a helpful fallback.
Interesting game, but it has it's share of flaws; the support ship seems harder to play than the others because it can't heal itself much/at all (if draining shields boosts your own, it does it too slowly for me to tell), the objectives vary wildly in difficulty and some require you to spend a fortune on expendable items, and some kind of checkpoint system is badly needed, as at high upgrade levels it takes a couple wasted minutes of breezing through chump enemies before you can really start playing, and having to go through that all over again whenever you die is extremely annoying.
How fortuitous, I had played the first two but not the third, and playing the The Hood games a couple days ago reminded me I should finish this. Then today, this is the badge of the day. Maybe I'll call it a sign.