Beating the first level (half-star Difficulty) is hard because HP recovery is very low, but once about halfway through one-star Difficulty (which requires dying quite a few times and increasing in Levels), the game is little more than running through the levels slashing the enemies.
The Campaign dialog is painfully slow. I appreciate the story-line, but I'd also appreciate the option to skip all dialog. The "click to advance" feature is slow to respond, so it isn't much faster than watching the text slowly scroll thru the dialog.
The Endazu card, "Gilded General" states that is will "Summon Gilded Warrior" (which is an actual other card, but this isn't what the general summons); it actually summons a "Conjured Warrior". The "Grave Contract" has the same issue - states that it can summon a "Gilded Warrior" but summons a "Conjured Warrior".
Cost of card should be displayed on each card in the set offered after tournament. Three cards appear, but the cost of each card isn't displayed, leaving me with an ill-informed decision.
Hit radius is too small (or damage zone for some creatures is too small). Four green slimes in one room with two gun towers is a slaughter. I give up. Thanks for the shame.
Chakara's "Shield All" skill expires in real time instead of being turn-based. If I don't attack and simply wait, the shield expires; or, I can quickly attack a few rounds and the shield will remain. As a turn-based game, I suggest that the shield should not expire based on real time, but based instead on turn-based time (like character attacks, based on speed).
I like the concept, once I figured out what each icon/button does; the Tutorial wasn't helpful; I suggest a Demo round for new players. Labels on hover would help. I run into a bug on second round of Level 1 where my characters no longer attack in even 20+ rounds, despite one character with all (6) level-up increases to Speed. Seems buggy if my characters never attack.
sorry about that, must be a bug must look into. Must people dont seem to get this one what Browser you are using ??? I agree the game hard for new players to understand, its a common complaint.
So... zombies can walk through the trees, bullets have unlimited range, but my character walks at a crawling-pace and can't move through the trees. Bored after 4 screens.
Lvl 1 is dumb until you realize that you can defy physics and dash in mid-air, then the rest of the game repeats this dynamic with body-possession. Meh.
Screen "smears" down from diagonal line from upper left to lower right. I thought it was part of the game until more and more of the comic squares appeared to be missing text and I noticed that there was more than one option to choose. Can't play the game if I can't see more than 50% of the screen.
Can't get through more than half of one Capture, Normal, random game in FireFox 60.0.2 before game freezes, expecting that it is blue's turn even when red has the sundial. The mouse cursor shows a watch. All I can do is exit game.
In the "Infested Park of Bee" World, Bee Engineers do not have a Hire option. I can get Teamwork or get Twin, but there is no box/section for the Hire option. If this unit also requires the Department of Bee Engineering to produce Bee Engineers, that seems inconsistent with the ability to Hire any other auto-producing unit.
On the Travel tab, the Change Worlds button only generates Level 1 Worlds. The Max Level toggle buttons don't work, and changing the number by typing the value doesn't have any affect on the Change Worlds button. I just finished a Level 35 world as my second World, now I only have Level 1 options? That doesn't seem right.
Sad to hear that :(