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MandolinBee's Comments

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Rock 'n' Risk

Play Rock 'n' Risk

Apr. 07, 2010

Rating: 25

This is really fun in concept. However, after a few levels I don't really feel any motivation to keep playing. The points I earn just unlock more levels, and the only variety is the inclusion of more colors as you move up. Motivating the player can be pretty simple (look at old pac-man games, you got cutscenes every couple levels. They don't mean much, but they ARE a point of interest for players). A variety of music would be good, harder stages using more and more popular midi-ized songs. :P

Motherload

Play Motherload

Mar. 08, 2010

Rating: 0

Good concept, would be really fun if I didn't run out of fuel because I keep glitching into the dirt and can't get out.

Mad Karate Man

Play Mad Karate Man

Mar. 03, 2010

Rating: 0

Spent too many points reducing the briefcase's hit points. Apparently that upgrade is broken. I'm doing 14-ish damage to it per hit, it has 20 hp, and can still stand up to 3 hits? This must be "new math" cos I don't get it.

Primary

Play Primary

Feb. 24, 2010

Rating: 0

I'm disabled and need arrow control. I can't play it, and such a simple change would fix that. Developers that overlook international players and accessibility for disabled users get a 1/5.

Bloons Tower Defense 4

Play Bloons Tower Defense 4

Feb. 01, 2010

Rating: 0

Obviously you weren't making enough money on the first several games you made. You poor, poor starving artists! However did you find the will to go on after all this time? 1/5. you have the right to make ad money on your games, and you make tons. This giant pile of the same ol' same ol' + "buy extra crap for real $$$" reeks of greed.

Kerixep

Play Kerixep

Oct. 19, 2009

Rating: 0

Was going to give it a 2/5 for the gimmick levels. A game shouldn't need to rely on things that annoy the player in lieu of actual complexity. However, it was pretty fun and otherwise pretty well made. The "Almost-Mission-Impossible" remix music is kind of cute, too. 3/5

Steam of War

Play Steam of War

Oct. 12, 2009

Rating: 0

Oh cool! I get to pick which upgrade I want to unlock first! Oh wait.... it's linear without trying to LOOK linear. 1/5

Hey Wizard: Quest for the Magic Mojo

Play Hey Wizard: Quest for the Magic Mojo

Oct. 12, 2009

Rating: 0

Starting over after completing one of the four goals is lame. 1/5

Momentum Missile Mayhem 4

Play Momentum Missile Mayhem 4

Oct. 03, 2009

Rating: 0

dear dz2001, I have posted an example of how to add arrow key support to your already existing code in my profile. For a few seconds of effort, you can please azerty users, as well as being more accessible to disabled users. If the examples don't fit your code and you need help figuring out how to adapt, I am sure an ActionScript community could help you out rather quickly. Ta ta.

Momentum Missile Mayhem 4

Play Momentum Missile Mayhem 4

Oct. 02, 2009

Rating: 0

No arrow support = 1/5. When even tiny, crappy games can manage to offer wasd -and- arrow controls, more complex game developers have no excuse to not do the same.

Galactic Wold War

Play Galactic Wold War

Sep. 29, 2009

Rating: 0

This is a really good start, but it needs major polish. You have to prevent the same word from appearing at the same time. Offer a way to sell back turrets you don't need anymore or accidentally bought. Whether you win or lose, the game screen goes black and must be refreshed to play again. Fix it up, give it a little polish, and I think this is a cute typing tutor. :)

1924

Play 1924

Sep. 27, 2009

Rating: 0

I'm amused at all the people calling the screens "popups". Apparently, there's a lot of children who have no idea what silent films are. However, I'll agree the dialog screens are far too frequent. Funny at first, but they interrupt gameplay.

SkyFyre

Play SkyFyre

Sep. 19, 2009

Rating: 0

Ack.. also, froze on the.. stage 3 boss.. I think. Some mecha... thing... with medusa-gun-hair standing on a souped up hobgoblin glider. I think I may have accidentally moused off the screen or something? Still have music going and I can listen to pew pew lazors when I click. :P

SkyFyre

Play SkyFyre

Sep. 19, 2009

Rating: 0

Health pickups need work or something... they always drop fast at the far right side of the screen, right as more enemies zoom in and start shooting. May as well not even drop them. 3/5

Higher!

Play Higher!

Sep. 19, 2009

Rating: 0

Fun for a little while. Sort of relaxing and all, but not 5 stars worth. I'm afraid it just gets old after a while. 3/5

Cake Pirate

Play Cake Pirate

Sep. 18, 2009

Rating: 0

This is a pretty cute game. I have issues with the fact that towers on the north side of the river are less effective than towers on the south side, just because of the games perspective angle (3/4 overhead). If the effective zones accounted for this perspective, it'd be fine.

Shun

Play Shun

Sep. 16, 2009

Rating: 0

"eye-dazzling"..... yeap, that's what I'd call it, too. 2/5

Jungle Magic

Play Jungle Magic

Sep. 16, 2009

Rating: 0

Pretty good for a match 3... little short or easy though. 3/5

Storm the House 3

Play Storm the House 3

Sep. 13, 2009

Rating: 0

@brenbren: before you point out someone else's mistakes, make sure you're right.

Empire of the Galaldur

Play Empire of the Galaldur

Sep. 12, 2009

Rating: 0

It's kind of necessary in these kinds of games to be able to track the progress of your troop building and research. Also, does research stack if you do it more than once? The game doesn't really say. This is a good start on an alternative to [blech] Evony. Haha

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