Played through two full seasons before I realized that if I double click I can change plays. Now I can be a little less upset at my offensive coordinator for having 3 curls when I need to go 40 yards to win
I know this is in an early alpha/beta stage, but gotta say I'm super disappointed in the auto-merge function. 60 minute count down to merge? But you don't actually say that when I'm buying it? I mean come on. I scrimp and save to get 200 exp and bammo I get screwed out of the ability because I also didn't buy a bazillion item slots.
This is made worse too by me not being able to rebirth until my number climbs back up, which takes progressively more time each "play".
Re: Crash bug. Not an older version of Firefox, latest version, simply does not have any other choices available other than girl, but I can't do anything except add hearts. Happened last night as well, however this morning it reset itself, maybe I should simply wait a day.
can you run any of the hobbies? running tech savvy should unlock the next girl etc... but you need to be friends level with Cassie. let me know if that changes anything
need to get that save/load feature worked on pronto. Game crashed (script error) and now when I reload the game it is at the very beginning except with all achievements, but the tutorial will not let me do anything, only choice is a hard reset, something which I am not willing to do.
Biggest complaint, I want more! Fantastic concept of a game.
Some things that I noticed, first play through get generic gear, i.e. every suit a dragon armor is the same, every orcish sword is the same, 1st reset everything has a level associated with it, 2nd reset nothing different except it seems that drop rates are lower.
Is there a point in increasing critical past 100%? You critical hit every time right? Is the percentage for life steal the percentage chance you'll do it? Or the the percentage of health you get with each attack?
More is coming tonight! About your questions: There's no point on reaching more than 100% critial chance. The percentage of life steal is the % of damage that will be converted to heal for your hero (ex: 200% life steal on a 100 damage attack, will heal 200 to the hero)
Wanted to add some comments about the game, while there are definitely parts of the game that I don't like as they scream "freemium" cash cow, the game itself is quite enjoyable after a while I simply stopped caring as there was no real sense of progression, no "end game" or something to achieve. I get the idea of games like this in that they simply get harder and harder and your guys get stronger, but there needs to be some overall goal other than clicking more and making numbers get larger.
Really think you messed up on your idea for how teams work, they should get all the multipliers that you get by updated cars and race, as it stands they make zero sense to use at all. Now if they got all the multipliers I've already applied, then they'd make tremendous value.
For the love of god can you remove your logo from the screen during play? The number of times I've clicked it because there was someone in the upper right corner is infuriating.
Auto-shooting is bugged, if you enable it, do a soft-reset you can not shoot manually on the next walk through, so you're forced to re-buy it for 100 experience
Anyone know why it's stuck at the "Loading Guns" screen at the beginning? It plays fine on my laptop, but using the laptop mouse pad is like trying to do open heart surgery with oven mitts on.
Love the concept of the game, something that's very odd though the best producing Nanosentinel currently costs 18 x 10^27 to go buy 100, output will double from about 18 x 10^24, yet the nanosequencer will cost about 4 x 10^30, and while the block size triples, it will still be 40 times less production, and it seems that it'll only get pricier as the game goes on (so it won't catch up in production). The only reason it seems to get those lower ones, is so you can get the network milestones, but the lower ones end up costing you more.
Idea: Make "idle" game with lots of little things that pop up as you advance
Realization: Numbers get prohibitively large and impossible to do unless you somehow cheat.
I wish the passive stat bonuses weren't worthless. They only increase your base stats without equipment, so by the time you get to any level that will benefit you you already have equipment that dwarfs that. At level 50 if I dump every point I have into the bonuses for my ships HP I can get it up to 170% HP which is only +3400, meanwhile my level 999 ships armor gives me over 2 million HP, and even if you don't take as extreme level of equipment just any equipment you get at just about any level is going to be better worth it. At no point in the game is it beneficial to put points into any of those stat bonuses.
The servers cant handle the added load with so many people right now :(