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MokeleMbembe's Comments

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You Find Yourself In A Room

Play You Find Yourself In A Room

Jan. 16, 2015

Rating: 0

"You Find Yourself Earning a Badge" There's something about the really corny badge names like this that I find hilarious.

The King of Towers

Play The King of Towers

Dec. 17, 2014

Rating: 2

"My king,I'm fairly preasure heard that you won victory at Gaint Mountain Chain!I'm the former king's captain,pls agree me to join your troop to fight enemies together!" I think that's the sloppiest bit of dialogue I've seen in the game so far.

Elements of Arkandia

Play Elements of Arkandia

Sep. 29, 2013

Rating: 1

Who the hell gave thumbs up to Doctorchaos? Seriously, he's pissing and moaning about the equip bonuses "not working," when the real problem is he himself just doesn't understand what they mean.

Brawlin' Sailor

Play Brawlin' Sailor

Sep. 20, 2013

Rating: 24

The dog looked so friendly that I decided to just leave him alone. I was pleasantly surprised to see that it actually leads to a happy ending between the sailor and the dog.

The Last Door - Chapter 1: The Letter

Play The Last Door - Chapter 1: The Letter

Aug. 06, 2013

Rating: 2

Being able to fast forward walking between rooms is a good feature, but it'd be nice if there was also something similar for walking around within the same room. Especially for those long hallways.

A small talk at the back of beyond

Play A small talk at the back of beyond

May. 10, 2013

Rating: 73

There's kind of a funny alternate dialogue option for the part where he asks if you remember where you are. The obvious responses you can give are "underground shelter," "space," or something else entirely, and he replies exactly how you'd expect: If you said shelter, he'll be kind of shocked and go "...yes...precisely", and if you said space, he'll squirm and give a long pause before saying "...No, you are...in an underground shelter." And for anything else, he'll either say he doesn't understand or just flatly tell you you're wrong before moving on, depending on what you said. So I decided to try "underground shelter in space," and his response was actually different from any of those. He gives a long pause in that "oh crap" way like with the other two answers, but his response is a completely neutral "No, you're mistaken," like he's at a loss on how to respond. Thought that was a nice touch.

A small talk at the back of beyond

Play A small talk at the back of beyond

May. 10, 2013

Rating: 4

lolol I asked him if he had any erotic pictures, and he said he prepared a slideshow of 329 photos of the most beautiful pictures in human history with up to 20 sentences of his own commentary.

Urbex

Play Urbex

Apr. 27, 2013

Rating: 0

nsj2, there's a different security computer for each lock.

no-one has to die.

Play no-one has to die.

Apr. 26, 2013

Rating: 1

This reminds me of this other Flash game that I forgot the name of, which I may or may not have been posted on Kong. It involved time travel and you replaying the game a bunch of times making different decisions each time, and each playthrough would reveal different pieces of the big picture story.

The Last Stand: Dead Zone

Play The Last Stand: Dead Zone

Mar. 11, 2013

Rating: 5

avrin, my guess is you don't meet the building's level requirement. Because I was confused about the exact same thing, staring at the screen trying to figure out wtf I was missing, until I noticed the "Level 15" in the corner.

The Last Stand: Dead Zone

Play The Last Stand: Dead Zone

Mar. 03, 2013

Rating: 5

One minor change I'd like to see to survivor AI is whenever I click on a spot and they run into a wall of zombies trying to get there, instead of just fruitlessly trying to shove through the horde, they should actually try to fight their way through. Or better yet, make it so that survivors can attack while running if the enemy is within a certain proximity.

400 Years

Play 400 Years

Feb. 27, 2013

Rating: 0

I'd be funny if the dev actually programmed it so you could leave the game running for months or years and "manually" pass the time. And then it'd be amazing if some guy out there arranged for all the future generations of his family to maintain a running computer for several centuries and play through the game in real time.

Epic War 4

Play Epic War 4

Dec. 16, 2012

Rating: 3

Damn, the maxed out Shield spell with 400 mana is ridiculous. Your units get like three minutes of continuous invincibility before you have to recharge your mana.

Knightmare Tower

Play Knightmare Tower

Dec. 15, 2012

Rating: 6

I hate getting a potion only to waste half of its duration in that smashing-through-ceiling animation. Or worse yet, getting a horn powerup only to lose the whole thing thanks to that same animation.

Reactance

Play Reactance

Nov. 27, 2012

Rating: 5

This is one of those games where you feel like you're getting a bunch of ridiculously OP upgrades, yet by the end you're STILL being overwhelmed by the crap the game throws at you.

Jacksmith

Play Jacksmith

Oct. 13, 2012

Rating: 12

I hope I'm not the only one who hates making maces.

Decision 2

Play Decision 2

Oct. 07, 2012

Rating: 6686

Seeing as how we've got lone soldiers single-handedly clearing out entire cities, I have to wonder how the hell this zombie apocalypse ever got out of hand to begin with.

40xEscape

Play 40xEscape

Sep. 30, 2012

Rating: 0

I felt stupid for wracking my brain over level 3 before realizing you're just supposed to click the numbers in numerical order.

Frontier

Play Frontier

Jul. 21, 2012

Rating: 5

I have to say, it's pretty easy to get filthy rich if you've got two towns next to each other with a big price gap. I was buying as much silver as I could for ~2500 and selling it for ~4000, and soon enough, I was able to jump straight from a cart to a vanguard, hire a full crew, and equip them all with the best gear, and it still was only a dent to my funds. And at that point it just gets hilarious to run into those lone, suicidal Buccaneers try to whack you with a stick.

Zombotron 2

Play Zombotron 2

Jul. 19, 2012

Rating: 1

Goddamn acid-spewing spider cut down part of the bridge, which you NEED to cross to progress through the stage. I managed to figure out a way across, because most of the dangling remains of the bridge are made of metal so I could shoot it to get it to swing back and forth and then quickly hop across. But I only pulled it off the one time, and then I died and respawned back on the other side. Haven't been able to do it a second time since, and I'm running out of ammo. :/

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