It's quite astounding how much deadlier biters are than anything else. A lunging biter is faster than nearly any other gloople and kills instantly on contact. Unlike fuzzles, biters don't wait politely within slicing range before lunging, and they can lunge multiple times consecutively without pausing. It happens troublingly often that a biter which has missed me happens to bump into another gloople, comes away from the collision facing me, and instantly reacts by lunging and killing me. Unlike sharps and grinders, biters don't noisily announce their presence until the quarter-second before they kill you. Unlike melties, they can turn tight enough arcs to stay in bounds even if you move out of the way. If there were a variant of the reactive armor that could take two hits but only worked against biters, I'd swap for it in a heartbeat. Thank you for coming to my TED Talk.
I've been trying for 20 minutes to get a "wrong" word on level X. The only one is 'deiced' (as in 'de-iced', 'removed the ice from'). But it just won't stay up!
I honestly can't tell the difference between the three difficulty settings. I made it to level 33 with mostly quick reactions and brute force, hit a wall on level 34, turned the difficulty from Hard to Easy and I sincerely don't know what's changed. The AI still acts just as quickly, still attacks just as aggressively, and still screws me over just as inexorably the moment the black whateveritis shows up.
All my maids have gathered into one mass and are moving together through my hotel. They all get off on one floor, then when it's clean they all move to the next. They're like a force of nature, sweeping over the world and leaving decent living conditions in their wake. It's creeping me out.
Spike hitboxes should generally be smaller, that's the only real issue I had. And you can beat level S5 by getting the ice ring on the left, making your way under and around to get the purple thing, heading back to the left, and jumping to the exit from a well-placed ice platform. I'm pretty sure that's not the intended solution, but it's the only level where I got confused enough to look for a cheaty solution.
Thanks for the comment! The hitbox on spikes has been made slightly smaller to be less punishing and S5 is no longer exploitable like that. Should go back and give it another try!
All the top comments are about friction. None of them understand friction. The game has friction - it's the reason level 25 is possible, and the reason squares don't slide down slopes. What it doesn't have is "rolling friction", which eventually causes an object rolling on a flat surface to come to a stop.
https://en.wikipedia.org/wiki/Rolling_resistance
One way to give a quick hint would be to have each tile border glow a certain color for a moment, with corresponding edges from different tiles being the same color. That way you could see that (for example) jumping off the lime-green edge of your current tile would take you to the other tile with a lime-green edge.
Oh come on, it's Pac-man, how scary can it be? *sees ghost* I think I'll just move in this other direction for a little while. Yeah, that's what I'll do.
The three secrets are:
Level 6, out the top of the upper left corner;
Level 13, right where you start, after the Thwomp smashes the floor twice;
Level 19, down through the floor beneath the leftmost spikes.
The secret level can then be accessed by dropping into a tunnel in the bottom of Level 22.
I seem to have encountered a game-breaking bug. If I submit my score at the level select screen, but click "No thanks", then click "back", the episode select buttons and back button become unusable, forcing me to refresh the page.
Thanks for the comment! The hitbox on spikes has been made slightly smaller to be less punishing and S5 is no longer exploitable like that. Should go back and give it another try!