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Randomwaffle23's Comments

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Amorphous+

Play Amorphous+

Nov. 17, 2020

Rating: 21

It's quite astounding how much deadlier biters are than anything else. A lunging biter is faster than nearly any other gloople and kills instantly on contact. Unlike fuzzles, biters don't wait politely within slicing range before lunging, and they can lunge multiple times consecutively without pausing. It happens troublingly often that a biter which has missed me happens to bump into another gloople, comes away from the collision facing me, and instantly reacts by lunging and killing me. Unlike sharps and grinders, biters don't noisily announce their presence until the quarter-second before they kill you. Unlike melties, they can turn tight enough arcs to stay in bounds even if you move out of the way. If there were a variant of the reactive armor that could take two hits but only worked against biters, I'd swap for it in a heartbeat. Thank you for coming to my TED Talk.

Three Goblets

Play Three Goblets

Jul. 10, 2018

Rating: 1

Keyboard inputs seem to work in Chrome, but aren't registering for me in Firefox.

Prose and Motion

Play Prose and Motion

Jun. 23, 2018

Rating: 0

I've been trying for 20 minutes to get a "wrong" word on level X. The only one is 'deiced' (as in 'de-iced', 'removed the ice from'). But it just won't stay up!

Solarmax 2

Play Solarmax 2

Dec. 26, 2016

Rating: 4

I honestly can't tell the difference between the three difficulty settings. I made it to level 33 with mostly quick reactions and brute force, hit a wall on level 34, turned the difficulty from Hard to Easy and I sincerely don't know what's changed. The AI still acts just as quickly, still attacks just as aggressively, and still screws me over just as inexorably the moment the black whateveritis shows up.

Theme Hotel

Play Theme Hotel

May. 15, 2016

Rating: 5

All my maids have gathered into one mass and are moving together through my hotel. They all get off on one floor, then when it's clean they all move to the next. They're like a force of nature, sweeping over the world and leaving decent living conditions in their wake. It's creeping me out.

Prose and Motion

Play Prose and Motion

Dec. 11, 2014

Rating: 3

The obvious solution to level N: https://i.imgur.com/wTaKquo.png

Thermo

Play Thermo

Dec. 06, 2014

Rating: 1

Spike hitboxes should generally be smaller, that's the only real issue I had. And you can beat level S5 by getting the ice ring on the left, making your way under and around to get the purple thing, heading back to the left, and jumping to the exit from a well-placed ice platform. I'm pretty sure that's not the intended solution, but it's the only level where I got confused enough to look for a cheaty solution.

Developer response from jagj10

Thanks for the comment! The hitbox on spikes has been made slightly smaller to be less punishing and S5 is no longer exploitable like that. Should go back and give it another try!

Red Remover Player Pack

Play Red Remover Player Pack

Nov. 07, 2014

Rating: 14

All the top comments are about friction. None of them understand friction. The game has friction - it's the reason level 25 is possible, and the reason squares don't slide down slopes. What it doesn't have is "rolling friction", which eventually causes an object rolling on a flat surface to come to a stop. https://en.wikipedia.org/wiki/Rolling_resistance

Transmission

Play Transmission

Nov. 02, 2014

Rating: 2

@thehippywitch You can just click on the last connection you made to remove it.

N (Official Web Version)

Play N (Official Web Version)

Mar. 13, 2014

Rating: 0

It's a real shame how only 15% of the game's difficulty is caused by level design, and the other 85% is due to the extremely low air traction.

Once Upon A Life

Play Once Upon A Life

Feb. 22, 2014

Rating: 0

On the "Pirates!" level, tap both left and A to charge up twice as fast. Same with "Petrel Panic", tap S and M.

Fractured 2

Play Fractured 2

Feb. 09, 2014

Rating: 4

One way to give a quick hint would be to have each tile border glow a certain color for a moment, with corresponding edges from different tiles being the same color. That way you could see that (for example) jumping off the lime-green edge of your current tile would take you to the other tile with a lime-green edge.

Developer response from GroZZleR

That's a clever idea. I'll make sure something like that makes it into any sequels.

Skincraft

Play Skincraft

Jan. 16, 2014

Rating: 5

Looks like we're due for an update, with the 14w03a snapshot reskinnifying the skin system.

FPS-MAN

Play FPS-MAN

Dec. 29, 2013

Rating: 1

Oh come on, it's Pac-man, how scary can it be? *sees ghost* I think I'll just move in this other direction for a little while. Yeah, that's what I'll do.

Musaic Box

Play Musaic Box

Dec. 09, 2013

Rating: 4

What, I can't ring the cowbell? Disappointing.

Pause Ahead

Play Pause Ahead

Nov. 28, 2013

Rating: 147

The three secrets are: Level 6, out the top of the upper left corner; Level 13, right where you start, after the Thwomp smashes the floor twice; Level 19, down through the floor beneath the leftmost spikes. The secret level can then be accessed by dropping into a tunnel in the bottom of Level 22.

Home Sheep Home 2: Lost in Space

Play Home Sheep Home 2: Lost in Space

Nov. 28, 2013

Rating: 3

I seem to have encountered a game-breaking bug. If I submit my score at the level select screen, but click "No thanks", then click "back", the episode select buttons and back button become unusable, forcing me to refresh the page.

Alice is Dead Episode 3

Play Alice is Dead Episode 3

Nov. 03, 2013

Rating: 3

Writing down the barcode on the back of the journal, I'll probably need it later... 42002 06200

The Programmer RPG

Play The Programmer RPG

Oct. 23, 2013

Rating: 2

Tip calculator (the first one) part 3 doesn't tell you that you need to make salesTax a Number, and Number isn't capitalized in part 5.

Developer response from GregoryCarlson

I've made those fixes and they should be in the next update. Thanks.

Samsara Room

Play Samsara Room

Oct. 04, 2013

Rating: 5

This is the most logical game I have ever played.

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