I've had some programming experience before, in a language called Scratch. The coding is like Stencyl, but extremely simplified. I guess that's why these tutorials are too slow-paced for me; I've been able to figure most things out myself. I'm working on a platformer game where, instead of jumping, you flip the whole level upside-down (I use a different scene for the upside-down version).
I find it interesting that there are no enemies to kill after you find the woman's spirit. I guess he just wants her to think he's not a ruthless spider assassin.
Typing "muffin" will spam you with "Meow Meow Meow Meow Meow Meow Meow Meow Meow Meow Meow Meow Meow Meow" over and over, and occasionally "I'm a cat :-3". Typing "tasselfoot" will spam you with "Mr Rubix SHUFFLE! >-> -> ^^ >->" and "Everybody DANCE!!!!!!!!!!" Typing "jmtb02" will return "That's me!" (only once) and "armorgames" returns "Armor Games loves you too!" (once).
To get the hard badge, play the easiest setting until you have an ending that allows you to go to another city. Then train as many people as you can bring to the other city until they have level 10 everything. You now have an enormous head-start for when you start the new city. Be sure to save the new city in a different slot, so you can be sure of getting one with plenty of farms.
You can get to all the rooms (except the roof) after buying the first one. On the second floor, there's a teleporter that takes you to the fifth floor. Once you're there, click the "Panic" button on the bottom left to respawn. To get down to the floor below, go down the left side. When the screen shifts, click "Panic" again.
The "super stop" powerup really should do something about the ball's spin. If you use it a moment to late, the ball will still roll away from the hole.
Aye, this set has been geared more to those who have not had experience with any programming.