How to get the secret boomerang before the pea shooter: Climb down through a secret hole in the floor to the left of where you start (in Snail Town), then jump to a secret hole on the right side, then crawl down and into a secret hole just to the left to get High Jump. Use it to get back to Snail Town the way you came, then jump up into a secret hole in the ceiling above Upside-Down Snail (in the top right of Snail Town). Then jump into a secret hole in the left tree, go all the way left and crawl down, go to the floor (below "Dirt Snail", and jump into a secret hole in the left wall.
A long time ago, I thought of a game where you could change the level by shifting the perspective in 3D. I almost completely forgot about how that idea and how cool it would be, when I stumbled across this game. It's exactly the way I imagined it. Must have taken forever to design the levels, though.
How long did you spend speedrunning these levels? It's almost impossible to get the "beat the developer's time" achievement. I finally got it on level 13, after about eleven thousand tries on almost every level.
I didn't think the title would be so literal. When I see a title like "out of wind" I think it's a philosophical game with the wind being some sort of metaphor for life or something.
I only came here for the Pixel Pack quest. I didn't plan to spend all day doing the SAME THING OVER AND OVER on randomly-generated impossible terrains and sloooooowly earning "DNA" without knowing HOW. I just want a game I can actually finish, just one time.
That's odd. You can escape the tower without getting the badge. You don't even have to get to the bottom of the tower. Trouble is, you fall out of a door and he says "I'm too handsome to die!" For those of you having trouble with the flying thing, get to the room with the spiked ceiling that comes down on you. You can duck underneath it, but the flying guy will die.
Well, I managed to trap myself. Trouble is, I got caught in the door between levels, and now the Continue button on the main menu leads to some glitch-world.
I just found out that you can turn around and go back the other way. If you do, the obstacles behind you will change. This must mean that there is some great mysterious force causing the tunnels to reconfigure themselves. That, or these tunnels form a multidimensional spatial anomaly.