Have a phone app for upgrades instead of clicking E. Open phone with a small icon in bottom right corner instead of arrow up. All windows should be accessible from phone. Example: Going from map to real estate and back to map through the phone. Instead of going to real estate and having to close it from the estate menu. It's just confusing because different windows have different operating parameters. Ugh, this is a tedious game to try to enjoy.
Stamina goes too slow. Spending all my points upgrading it. Scroll wheel to change cities is terrible design. Speaking of design, having to use the keyboard for some things and the mouse for others makes no sense. A lot of the clickable things don't appear clickable. I dunno, seems half done.
Third issue, unreasonable scaling of golden bricks earned. I get why you'd expect more progress to be made per reset in order to earn more bricks, it makes sense, but when you have 100 bricks, and need at least 50 to be a worthwhile reset... and you reach the final floor you can and can only claim 11 bricks, it's really not a worthwhile reset. This is a minor tweak that would be an easy fix, but it would satisfy the reward part of the game. If at least I knew I was 2 resets away from an artifact, rather than 15 resets away. It's not a bad game, but it really suffers from a few technical things that you could change to improve the overall experience.
All righty, think I've spent enough to voice my criticisms. First issue: Forest is a major roadblock for progression. The water doesn't grow the forest fast enough to make enough money to upgrade the forest growth rate. The lack of forest growth means you either wait 60 minutes to create a beam, or reset for 1 brick. Second issue: Elevator speed reduction. Every floor slightly reduces the elevator speed. So you can click the windmill to speed it up, but when you're really reaching for the high floors for a decent brick reset, spending 2 minutes holding the mouse button while using boost really sucks.
Good game in concept, but my god, the physics are trash and the table is boring. Paddles need more power, you should be able to flick the button and get full range of motion. One good flick at the tip of the paddle should send the ball with enough power to circle the table, doesn't even reach the top of the table. That makes it SUPER boring. And the fact there are no improvements you can later add-on to the table to make it more fun, more action, more goals. Just... The idea of this game is great, the implementation is kinda lacking. There is no point in making this pinball themed if the pinball is the worst part of the game... you know what I mean?
Don't take everything I said as negative criticism. The game works, now you need to make it engaging, fun and rewarding. There's a fun game in there, you just need to build it.
Wow! I got a 32 stack of poison on a ball that has 9.8 Mil HP... 32 poison damage per second means the poison will take 85 hours to kill the enemy. That's just to show you how obsolete the poison damage is, by the time you can afford a poison spike ball, the poison damage is obsolete. It's such a waste. So here's my suggestion, lower the enemy HP scaling so $$$/Sec doesn't go down the drain past lvl200. Add some diamond upgrades to boost your own balls damage (adding a 1% chance to increase your overpriced balls useless abilities is completely pointless, so you could get rid of those, or add the 1% increased chance to ____ to the damage increase upgrades. I'd love to see temp boosts (double money for 60 seconds, double damage for 60 seconds, double gravity for 60 seconds, double enemies for 60 seconds... see where I'm going?) There are a lot more things I'd love to suggest, but let's see if this skeleton of a game grows some muscles before suggesting it gets some skin.
So, finally, the diamonds work properly and the income boost isn't broken. Now I can give some thoughts on where the game should go from here. With the way the enemies get stronger on a steeper curve than your balls get stronger, you end up wasting a LOT of time grinding anything above level 200. It's faster to grind up to level 200 and prestige continuously until your Income is 300%, and then move up to level 250 before prestiging. You can't make your balls stronger, the only way to make stonger balls, is to have enough income to make an additional merger earlier on. The best ball in the game is the first white ball, you don't need ANY others, except maybe 4 ice balls to lower the defense. All other balls are a waste of money, they don't scale in power/price to be able to compete against the white balls. Don't bother upgrading balls' abilities, they don't next to nothing in the grand scheme of things, especially poison.
Hey. Your game. Please, delete it. Delete it, remove from Kongregate. Then reconsider your life choices. Please, save your username's reputation and delete this.
F9 is a bad key binding for the shadows on Firefox, I think it opens up the mobile version of the site. It shows me the comments section in mobile mode and closes the game.
Most people shouldn't need it, after I changed the GLES to 1 it seemed to run fine on 7 year old low end hardware. Are you having issues with it still?
It's a bit much to take in. Lots of things to figure out all at once, with minimal direction of what it actually is. I'm not sure what I have to do to get promoted... I'm not sure what the purpose of many things is. I don't know why I can't turn in my project like last time... Lots of little weird things that could use an in-game explanation. Like, what's Growing Ganbaru do in-game?
Math doesn't seem to add up.
Had 100 Gatherers, decided to buy my first Marketplace knowing I'd go into minus until I had enough Silver to buy 2 Smithies, at which point the math says I should be going into the positive. 100x(5000x2) = 1,000,000. I have 4 Smithies and am still going Negative. What gives?
Man... this game suuuucks now. Can't even make it past the first castle anymore. Ugh... Bring back easy game mode, at least that was fun to play. Seriously, there's no strategy to it if you can't even survive past the first level.
I think I figured out the statue a bit... you have to leave your mouse over it for it to shoot faster (as per its level). So when you upgrade it, it upgrades the fire rate.
Second little "feature"/bug, Castle projectiles seem to confuse themselves way too much to be worth their price. They home in easily, but reacquire targets too fast and just wobble in place until they fade away. This happens when there are many enemies on screen, which is exactly when I need these short range projectiles to be effective. Any way to make these projectiles less stupid?
Statue upgrade seem to be buggy. Level 3 fires at the same rate and has the same stats as level 1 (when I mouse hover over it), The only thing I can think is that maybe the "additional statues" are stacks on top of one another? Not too sure what's going on there. One thing I have noticed is that the fire rate is inconsistent. If I keep the statue near the edge of the screen, it fires much slower than if kept near the castle. What's going on with this thing?
how