Gonna have to agree with people on the balance issue. It's fine that the mage can fly solo, but I can't find a way to buff/support the other two to bring them in line. They always seem much weaker no matter what.
Anti-knockback stuff seems pretty worthless. I'm pumping my frontliner full of upgrades and agility training and he still gets tossed to the back the first hit he takes.
- in combat, there's no reason I shouldn't be able to see all my available units at once without having to switch commanders.
- in combat, there's no reason I should have to click more than once to see a unit's upgrade tree, especially if the game doesn't pause while I'm doing so.
- there's lots more, but those are the biggest ones
decent game otherwise. thanks
Lots of little annoyances in the interface:
- setting body text in all-caps and centred is bad typography, uncomfortable to read.
- how useful the "random faction unit" scrolls are is impossible to know before buying/using it. I couldn't find info on what factions have what units.
- Whether a hero is any good is difficult to know before hiring. I couldn't find any info in-game on what units did what.
- too many personal skills say "will give a bonus" without saying what the bonus is.
- while a pretty good source for game mechanic info, the protectopedia has basically nothing on what I hoped it would have: detailed technical info on units and factions.
- kind find out what my new badge gives me until I go to the talent screen and hunt down the badge. Show me what it does when I get it, or let me mouse-over the popup.
Reminds me of Sim Tower in that, at some point, I end up feeling like every f***ing room needs its own private elevator. Perhaps the reason this doesn't happen in a real hotel is that its guests are there because the hotel is near something else that's worth going to (i.e. the guests spend a great deal of time OUTSIDE the hotel). Not the case here, apparently. No, everyone has come to THIS hotel to do the exact same things they could do in their own house or neighborhood and pay through the nose for the privilege. I feel near-suicidally sad for everyone who enters my building.
I'm not sure what it means for the shock gems to "increase immunity." Isn't that a bad thing? Why would I want the monsters to be immune to anything I'm doing to them?
Can't see a reason so far that you'd need a mouse for the game portion. Touchpad's a pain. Make the game also accept spacebar where mouseclicks are currently taken.