Way too system intensive for a flash game. If you want to take this idea seriously, find another way to implement it. It could be a decent game, but I'll never know because my 1-year-old computer can barely handle it. I can set Neverwinter II on almost full graphics just fine for Pete's sake I should be able to run a flash game.
If anyone's looking for a decent party build, I was pretty much invoncible as of lvl 8 (hardcore) and am just breezing through the rest of the 50: 2 rogues and a cleric at the front and a ranger in back. Focus on vampire/lethal, dmg reflect, regen and whichever stat boosts your damage. In a given boss battle I can tear off three baddies before they get a shot in. (one rogue has 250% damage reflect, 60 regen and 15% lethality and I'm only on lvl 22)
Hmm... 38 needs some tweaking. Boxes keep respawning on the bottom level instead of going through portals. And I got the first turret to jump to the pad above it by pushing it into the door with the boxes. Really great game otherwise.
Seriously man... wtf? I just spent an entire fuel tank on the 3rd boss and never got a single missle thrown at me. I only ever saw the push beam. Reduce the luck factor just a tad maybe?
Anyone know what "necrosis" does? or why the game says that certain units require micromanagement when I clearly have no control over anything but placement and levelling?
@#$% dragon just flat out IGNORES the shield and shoots at me. EVERY TIME. At least the AI's smart enough to ignore a non-threat. I'm just on the wrong team.
Note on the "bad" AI. I'm pretty sure it's intentional. I think the idea is to convey the frustration of only having limited control over something that isn't nearly as intelligent as you are. Like an artist who has to rely on assistants to realize as many of his/her ideas as possible. It gets frustrating.