I realize juggling is a clever tactic and is very effective, but it ruins gameplay. If there aren't ghost units, then as soon as you get the juggle set up, you win. It doesn't matter how many wave there are. Otherwise, the non-ghost creeps are just a distraction while you deal with the ghosts. The only interesting creeps are the ones you can't juggle.
As far as I can tell, the gun always aims at the bugs that are furthest along (which means the ones with or closest to the plans). The other bugs just get in the way. Pretty sure that's intentional, though it does get frustrating since that's when you need to hit the ones with the plans the most.
Anyone have a good boiler strategies? I've just been trying to get as much diversity as possible. Seems to be working alright. Helps avoid repeats at least.
How could anyone not give this a 5? Controls, art, story, and concept are outstanding. It takes ideas from Shift and Portal and extends/reinterprets them in novel and interesting ways. The puzzles are challenging, but never depend on dumb luck. If every developer could get it this right all the time, I could die happy right now.
-_- K... a while back someone commented that since the title letters rearrange to a "swear" word, it's not that original. People, the originality (or at least novelty) is in the fact that the title is dynamic, perpetually switching between all the non-swear combinations of those four letters. Note that even the dev never spells it the same way twice. But I guess now that I've had to explain the joke, it won't be as funny...
So... according to Toyota, energy efficiency is all about producing more energy? It would be much more efficient to design the device well than to smother it in solar panels.
Gotta say, elcort0, I'm thinking we didn't play the same game. There's nothing at all original about this. The art is very typical of the "cute" stuff common to Asian MMOGs. And the fact that your money and new dungeons don't keep pace with leveling ruins games like this for me. There's basically one good dungeon for each player level. And I've hit a level that unlocks a weapon, but I only have 1/5 the cash needed. Now I have to keep using this crappy hammer until I'm rich enough. If I could sell anything (not possible) it might balance out, but there's no way at all to get rid of the useless crap or obsolete weapons I've gathered. Why? it makes no sense! It's not like I have a choice of weapons. It's like forcing Mario, for no apparent reason, to repeat the first half of of 1-1 eight times before he can use the fireball or finish the rest of the level.
Gah! I'm gonna go play EVE for about a month straight to try and scrub this game from my memory.