Research needs a queue. And the research results needs to activate without me going to the research menu (example: I research a new food item, it should just show up in the food menu right away).
frank101: The site was here for a good while before Kreds, so no. Not necessary. And people don't usually complain about Kreds themselves, but the games that incessantly pound you with calls to spend them.
I played a similar game with my grandma on camping trips! Love that someone's made a flash version! Making some rules optional would help people adapt it to the house rules they're used to. Example: our version has no three pairs rule and a 500pt penalty (not bonus) for no score on 6 dice.
Relyk92: There is skill. It's in evaluating risk/reward and calculating probabilities. That's why you can predict that Reckless is worse than Cautious, and both are worse than Realist (who I assume acts on or near the mathematically ideal outcomes).
Physics between characters and objects is bad. IRL, you can't push something and stand on it at the same time if you want it to move (4-4). And you shouldn't have to keep walking to stay on a moving platform (4-2). If RL were like that, escalators and surfboards would be useless.
Otherwise a very fun and novel game. Would love to be able to switch to another character w/o having to kill the first, though.
So worthlessly repetitive. Anyone with a desire to get the medals might as well kill themselves. They'd be about as productive with their lives either way.