This game has no sense of its own scale or balance. Once you silver two certain cards in the blue deck, every upgrade from there is less impactful to your DPS than the one before. A lot of the cards simply give lower numbers than several others in the same set, so there's no room for strategy. Further, gains from guilds taper off fast, and your first hero is useless. You hit a tall wall early, and no matter what you do, your linear gains will not surmount exponential difficulty.
It feels like devs threw together numbers into a barebones chassis of an idle game, called it good, and shipped. Even the monetization is lazy. It's a gacha game, but the gacha system has nothing worth pulling for. It has a battle pass, but the rewards from your guild suck. This has a VIP system, but I have no idea what's behind it, nor will I ever, because I'm not about to shell out 50 Kreds to test it, and the threshold to attain VIP status is designed to pull steadily further away from me as time goes on.
I eventually reached a black screen after a few spotlight levels which, while I *think* I heard the death sound, I wasn't about to try and advance further. Stumbling around blind is not fun. Level 13 would be faster if the moving platform at the top started at the other end of its path. The passageways can be a little wider to make entering them easier. It's difficult to go in them without scraping against the wall. Other than that, I'm loving this game.
Don't get me wrong, I think this has the potential to be a good game. It just needs more love and effort. You have something fun here, you just need a good amount of polish to make it something great.
The robot is entirely too fast. I find myself needing to fight the controls far too often in side-scrolling levels, and that's not fun. Enemies are better off left avoided, even after getting the turret gun, considering how hard to hit they are and how in the way they aren't. This makes them more of a nuisance than an obstacle. Should I be encountering friction when sliding against a wall? Given how I seem to be wobbling about, wall-clinging doesn't seem like intended game design. Enemy fire can be loud, especially when many enemies are all firing at once. That's all I have for now.
@Balbanes: I agree with you, but for the sake of argument, let's play devil's advocate for a moment. It's available on PC, Mac, Linux, Android, and iOS. It's available on every platform Flash is on, and more. I guess you'd want the premium version on Kongregate too, but for what purpose? Preserving your save, I would suppose? Chatting with your contacts on Kong while playing? Both decent reasons, but apparently not enough. That besides, comparing platform exclusivity to region exclusivity is disingenuous. Personally, I'd love to see games like Bayonetta, The Last of Us, or even Final Fantasy Tactics on PC, but that ain't gonna happen any time soon.
It was a mistake to release this unpolished, unfinished garbage as the full version. Grammar errors are still everywhere; the story is still unfinished, leaving us with what amounts to half an hour of gameplay before we're forced into survival (which gets old about as fast with how balanced this game is); and there are still a couple small, yet game-breaking bugs (e.g. the shop navigation bug), which discourage the player from delving further into the experience. You had one chance to impress us while this game was in the new games section, and you blew it. Wasted potential everywhere.
My second point of contention lies with the perk descriptions. Some are obvious, like Skill Recharge. Others are well-worded if sloppily so, like Right Now. Perks like Sharpshooter have a clear intent, but I don't know what they actually do until I pick them and see the results. Perks like Self-Training are so poorly written, I don't know what they do even after picking them. "You got experience permanently?" What does that even mean? As opposed to some transient experience source? Does it give me X amount of XP? Does it accelerate XP gains? I have no idea, and I regret buying it in the shop because of this lack of information. Diablo Deal deserves especial note as it seems to be the only perk out of dozens which appears to have some effort put forth with regards to proper sentence structure. More perk descriptions like that would be very welcome, as would a proofreader so the game text doesn't look like it's written by someone who speaks another language natively.
I have two major qualms with this game so far. First is an issue of balance, a point many have already made. The crossbow starts out as a legitimate strategy (and, indeed, is possibly preferred because the flail has the annoying problem of you being where the enemy is not), but eventually, even with Pro Sharpshooter, you become so bogged down in foes, you can't keep up without the devastating ability of the flail to create a field of death around you, along with the sustain Bloodliness gives. Even with few points placed into Flail as opposed to Crossbow (4 to 25), it's a far superior choice, and I cannot wait to buy an Elixir of Oblivion so I can respec my Crossbow points into Flail.
It's strange. The voice acting is well-done, but the text reads like it was typed out by someone with English as a secondary language. The game itself never offers any real challenge. Thanks to the regenerating health mechanic, you're either fine or dead. There isn't any genuine middle ground, and as a result, there's very little tension. If health were recovered via medkits or the like instead of just being Wolverine with a rocket launcher, this game would be aces. As it stands, it's a grind.
My chief complaint with this game is the performance hit it takes not 5-10 minutes into playtime. It performs like a dream after a refresh, and after a while, everything's moving like through molasses. Adjusting the quality neither helps nor hinders performance.
@Lord_Towers Is your inventory full? If it has at least one empty space, just equip the 2H weapon, and your off-hand will unequip automatically, just as your current main hand weapon will.
Oh, look. It's another Bejeweled clone with a grindy goal. The "buying time" mechanic is annoying, as well as the small board size. The missing documentation on the special tiles is another negative mark for this game. It's terrible that the middle elements need to be acquired multiple times over the outer ones, but is also a mixed blessing as it means you're done with the outer elements more swiftly. Still, this game isn't charming enough to keep playing for very long.
Thanks for the useful feedback. It's appreciated.