I haven't even started p[laying this yet, but I wanted to say... Making your first Flash game a game about coding a game? That's... ambitious! Let's see how it goes...
@Commander M - For the next version, there's a spelling error that pops up in a few places... you keep spelling "lose" and "loses" as "loose" and "looses". Sorry to bring it up, but it's a pet peeve of mine and I started gritting my teeth when I kept seeing it! (I'm sure I saw "avialable" instead of "available" somewhere too...)
"Instructions:
...Hold Space to rotate rotary ring
Hold Space to rotate rotary ring
Hold Space to rotate rotary ring..."
But how do I rotate the rotary ring?
As others have said, why spend most of the second half of the game chasing a password which you already have? Why does one enemy carry all 15 ears you need for a quest? What was with the fist fight with the guy in the hut? There's no in-story reason for it, and no reward for doing so. What's with the last big reward in the game being a ghostly sword that can't hurt anyone... including *the annoying ghost*?
Because money is limited until you beat the game (unless you abuse an exploit), most of the huge number of (apparently useless) items get ignored; combined with the useless descriptions, I have no idea if some/most/all actually do anything.
It's fairly obvious this game is unfinished. OK, the graphics look good and it has voice acting, but it plays like a paper-thin tech demo. I sincerely hope the developer spends another month on it, and uploads a version with everything it feels like it was intended to have in.
@Chubawuba, this is a tough game, and the RNG is something that will mess you up sometimes, but a lot of the tactics from the original work here too. Protip: Focus on the upgrades that increase the drop rate and activate periods of the special items. Eventually the enemies *will* be coming too quickly to kill them all no matter how you've upgraded, and when you reach that point getting a high score is all about finding your way from one shield/invis to the next to stay alive.
Umm, so, I just "won the game" without maxing all of the upgrades (only butterfly speed), and without filling up the nectar bar. And can't now complete it properly because the only option given is to start over from scratch.
But hey, I think that makes me the first winner, even if a bugged winner!
Took me a while, but I think I found the bug there. I won't really know until I get my save file to a potentially bugged game ending (I had to wipe it for another bug I was trying to hunt down), or someone else gets there. Hopefully it is taken care of, though. Thank you for pointing it out :)
Regarding the bugs (hah, butterflies! Bugs!), it's as though it isn't re-initialising some variables correctly at times, which causes awkward errors. You buy an upgrade, most butterflies start just repeatedly flying to the flowers at high speed over and over without getting any nectar. You restart the browser to bring it back, now all the flowers are only pulling 1 nectar a cycle until you upgrade them. Maybe the game should run a check every x seconds to look at any of the upgradable variables, see if how they're set in-game varies from the level they've been upgraded too, and reset them? That way it doesn't matter so much if bugs elsewhere are causing them to reset.
Ooh yeah, biggest win of all team. :D Pity the in-game point tracker ticks over somewhere and winds up only displaying the top 5 digits of the score...
I don't get the power cores... do they do anything? Do I get money for them? Are they in the same places each time? Do they reappear when I return to a level?
Kinda fun... until, as everyone points out, level 5 becomes unwinnable. A really obvious bug that should've been picked up before this was published. Armor Games, I am surprised at you!
The upgrade effects are a little too subtle, the hitbox on the helicopter is a little bigger than it should be, and the helicopter physics are off. Pushing the button should *maybe* arrest all my falling, and having the rate of ascent increase over time is correct. Releasing the button most certainly should *not* instantly lose all my upward momentum, nor should it just have the same, linear rate of descent the whole way down. The maximum ascent/descent speeds should be higher, and the upward acceleration should be higher.
All that said, I did apparently enjoy it enough to get in the top 40 players of all time... but it's not the top 10, so what do I know, eh?
Oh God. So I open the flash settings for some reason, and I guess the game's held focus or something because I can't change of close the settings screen... leaving me to restart the game, finding out there's no save function. :( While I'm in full-on whine mode, surely players should be able to switch between weapons, either on-the-fly (as they can with plants) or in particular rooms on the way? I mean, I would've used the healing sword the whole way through, but once I picked up a new weapon it was gone for good.
I don't often get completely stuck on games, but I'm on to the dark level and have no idea where to go. I guess I have to get through one of the two gates, but can't see how to do it. There's some sparkly black gap in the trees near the upper gate, but I can't hit it, walk in it, water it, or have any of the plants attack it, and I can't find anything else to interact with. :/
Anything that dies near the big fungus spawns tiny mushrooms that will shrink the Gardener down. You can kill one of your own plants to spawn the tiny mushrooms, shrink yourself, then enter the tiny entrance. Sorry about the delayed response *checks calendar*, DAMN!
Note to developers; if your game has random difficulty increases, ensure they can't increase in such a way as to make the game impossible. Had wind and treadmill, both going same way, both faster than the t-rex can jump or walk.
Took me a while, but I think I found the bug there. I won't really know until I get my save file to a potentially bugged game ending (I had to wipe it for another bug I was trying to hunt down), or someone else gets there. Hopefully it is taken care of, though. Thank you for pointing it out :)