Tip: if you get stuck because your solution requires perfect timing that you can't get, just remember that it's not the only way. All 15 levels can be done with your brain instead of skill.
I understand having some premium content to pay for the game, but locking the fking campaing, the entire kingdom, and literally any chance at multiplayer behind a paywall? Not a chance.
Hi Aboa, The last 2 maps in the campaign are indeed blocked, however there is another campaign in 'Digitwars - The Grigits' that you can play with many additional missions, some quite difficult. Also, you can join a kingdom, although it requires a member to invite you. Furthermore, you can play the daily campaign in 'Digitwars - The Grigits' where you can find map pieces to unlock numerous mastery maps which you can play up to difficulty 8. the daily campaign resets every 6 hours and you can play 3 randomized maps after you have chosen a difficulty. The weekly challenge also gives you a new mastery map every week and you should have some gems to unlock some maps. Hope you will give it a try, and thanks for the feedback!
A bit easy. The last level is at the difficulty I'd expect of the bulk of the game to be, as in I actually had tot stop and think for more than the time it takes my character to move across the screen to the bow that I obviously should pick up.
All you can pay for in IGW is progress speed ups. You can get any weapon in the game, and counter the strongest weapon in the game using a proper counter measure. Your argument is invalid.
Flak and artillery is the only 2 towers you ever need, the two best towers despite being much cheaper to research thatn t2 towers too. 0 other upgrades, spam them for the first 5 waves, and watch every single subsequent wave die to those towers while you bank up ten thousand $. Lmao the balance.
Enemies respawn. You can't see the layout of levels you haven't been to. This means you must grind to not die. The "right order" BS is just that, BS. The puzzle's fine,the game's decent, but the good/normal ending locked behind 0 deaths is stupid when it's not skills/strategy but grind that gets it for you.
5/5 for so much fast paced action in such a short game.
If a sequel is in order, I suggest a skill tree with exclusive skills that locks out other skills when learned.
I don't know about the hit rate, I've missed over 20 hits 90% hit rates, a 99% hit rate, and about 5 with 95% hit rate alone in 1 playthrough, and I only listed the misses of these hit rates. The RNG for hit/miss is somewhat skewed towards missing.
The feels when Nidh Perquunos decides to stand in front of your character and you can't ever select/heal them because the boss bodyblocked your mouse click......
Because Flash will be disabled soon and this is HTML5.