Practical best survival strat: build a ring of laser turrets, sprinkle some lvl 2 THEL (after the 800m upgrade), some lvl 2 missile turrets and some repair stations with the lasers, then build a wall of relays on the outside. Make sure internal power structure is a web instead of long lines. Put a few capacitor around the perimeter. Voila! You still die.
Theoretical best survival strat: mine out everything without upgrades, sell everything while snaking to a corner, then build up a base there. Without rocks you'll have the highest weapon density, and enemies only on one side.
A low level monster without equipments can kill the final boss with around 1200 combo(it only shows 999). The damage PER HIT goes up as the combo goes up. So even starting from 1 dmg for the first few hundred hits, you can still do it~!
@Mitchell99241 and ppl who believed that comment: If you're base gets killed by a boss, it has nothing to do with any offensive towers UNLESS you took so long the boss raged. Switching towers gets you lvl 1 towers which are weak before they level. And don't use any damaging towers other than Nyon exist.
This is broken. I got the special ending in game (8 relationship with all seven chars), came here to watch all the other endings, but they told me to earn them in game. Even the one I watched.
Re:I CAN'T COMPLETE THE 1 QUEST TO KILL ALL THE OGRES LITERALLY IMPOSSIBLE...........Go left first. Kill everything there, then go right to the spawning point. Camp the point. Easy win.
Imagine a dream build if you have 3k skill points to spend. Forget all skills at the last intermission, and find out that you have 3492 skill points. Rejoice.
The final two boss battles are so much easier than any of the other battles. I really think a Duriken/Oskar buff is in order. Normal battles you need to look out for not having your backline focus fired down, but in those two battles you can just out-heal the damage, even if you ate Duriken's spells with your entire clumped up party.
I've got 5k+ gold and 400+ unused skill points at the start of episode 14 and not much desire to spend them anytime soon... The developer really heeded the call of lower difficulty people are asking for.
One thing that would make all these questions about game mechanics disappear: an option in settings to choose if we want an detailed UI or this simplified UI. I'm pretty sure a lot of players spent a lot of time just testing stuff instead of playing the game itself just to get what each skill does.
Does bow benefit from two handed passive skills? Does the one handed skill "more damage to larger target" benefit spells, elementals and bow? What's the strength bonus of daggers, single/two handed mace/axe, polearms?
Bow do not benefit from two handed passive skills. "more damage to larger target" works only for one-handed mellee attacks. Strength bonuses formula is not linear, so it's not easy to calculate it(modifier for 2h mace = 3, for dagger = 0.2). And also there is additional parameters. One parameter is responcible for pushback enemies(using maces heroes easier to pushback enemies than daggers). Another one is responcible for blocking(it is easier to block attacks using sword(1.5) than dagger(0.4)).
Bow do not benefit from two handed passive skills. "more damage to larger target" works only for one-handed mellee attacks. Strength bonuses formula is not linear, so it's not easy to calculate it(modifier for 2h mace = 3, for dagger = 0.2). And also there is additional parameters. One parameter is responcible for pushback enemies(using maces heroes easier to pushback enemies than daggers). Another one is responcible for blocking(it is easier to block attacks using sword(1.5) than dagger(0.4)).