Ah, finally the bog-tower has it's stats more realistically portrayed x3
The initial "0.06%" or whatever it was seemed somewhat... Weak :P
And when my guys died like rats, I gave up on that level entirely, assuming the bog-tower was bugged somehow x3
Oh, and some stuff that, to me, is annoying: 1 - The fact the sprint is both automatic and doesn't prevent against bullets. This makes it so that I keep running into stuff that hurts me... 2 - The fact that being resurrected doesn't get me back up to full hit points. It means that if I've gotten somewhere with only 1 health, then if I die from bumping into a spike, I am likely to keep dying from bumping into the same spike.
For some reason, after getting double-jump (already had ordinary spikes and the wings, as well as 3 health (got 1 more by the time I got to the end of the ping-search, so had 4 at the time of getting stuck)), I get told by the "ping" to go to the wall with the symbols for upgraded spikes and the wings.
Obviously, I don't have the upgraded spikes, so I can't get through when I try to shoot it, and I get told I need to be stronger, but the ping wants me to get in there anyhow... Annoying, as I'm not even sure which of the screens I'm supposed to go to now...
I had HOPED the constant barrage of insults and such from the players would have wisened you up, edgebee-group, so that you'd have removed Tokens as the main way of getting into the late game... But nope, apparently not, so I'll ignore this game too, like I eventually ignored both Critter Forge and Sorcery Quest.
It's such a shame you make such awesome games, that in the end play like unfinished demos to anyone who doesn't give you money.
Better than the other game.
But then, staring at paint drying is better than THAT (there's no frustrating attempts at making it work, and the fumes might create fun after a while)
So, I'll add 1 point for the fact you're learning, making for a total of 3/5 rather than 2 like the under-developed game deserves.
Worse than just requiring a controller, you don't even support a DualShock gamepad >.<
I OWN one, I HAVE a start button on a controller, but it doesn't freaking work!
Try to THINK, developers!
You need more skills, and to put a description of what the skills do. Oh, and having more of a difference between the various archetypes would be better. Other than that, I am looking forward to the game. PS: Good choice on the INT making MP use HIGHER, it lets people decide to be nukes with INT, sustained burn with WIS, or a hybrid.
Really needs more cards.
Especially since I could do every, single, one of the challenges with a deck consisting of like 95% of the blue creatures, and most of the other blue stuff, I was allowed to have (as in, I had max on just about all off them) plus Memory Serpent (Shown as Black, but cost is 1 Discard so it's in effect non-elemental) and Restoration (1W+X, and I could use the 1W for the 2B+1 and 5B+2 cards I had a bunch off, and this made me able to heal ridiculous amounts when I had full 6 slots)
There seems to be a problem with the Platypus: When you unlock the ability to make it, it's always considered to be hint-worthy, even after you make it.
In essence, you keep being given hints on how to make it even when you don't need them.
Oh, and for those interested: 120 life means that the spawned people should, in theory, live JUST long enough for there to be summoned new people the next day.
Reasoning: 180 (3 minutes) divided by 3 is 60, then times 2 is 120
Alternatively: 120 + (120/2) = 120 + 60 = 180 = 3 x 60seconds
One suggestion: Add a list of the people currently summoned, ideally sorted by level and with a mention of class.
At the very least, a list of how many are each class/level would be good, if it'd be too cluttered to mention every one of the 250 you get after a while.
Once you pass about 50, it gets hard to see if people are getting decent class-leveling, or if you should try to reduce the amount you summon so you can get some upgrade-resource classes for the increased gold, for example.
Ironically, I wish there was more to the boss x3
It was a rather short game, in the end.
I had to use all my bombs at that inverse-movement part (I guess I suck at using non-standard controls), but other than that the game was surprisingly entertaining AND doable by a non-genius :3
Some hints that help with crafting, and will make it less frustrating without spoiling too much: Most things is either 1 or a multiplier of 3, and when combining identical items it seems to be equal amounts (so, 3+3 shells, or 12 healing herbs + 1 bottle, or whatever)
Also, potions go 3, 6, 12. Doesn't seem to be anything for 9. Might be intentionally doubling (Haven't tried 24 yet)