@sirdarksol: Battle Standards drop speed by a fixed amount, and once it hits 1, it fires that stream you spoke of. The only difference is that Guard Towers drop their firing speed at upgrade, and nothing else does, really, so they're the first one to get that chaingun effect.
with a quick mouse you can have 4 player battles per return to the page... it'd be nice if we could disable unneeded page-changing... a simple win/lose display for PvP is sufficient, methinks. Yeah, it's another "sleeper" RPG (and no, it's not an MMO, *please* pay attention to what that actually means), but there are much worse games in very similar vein.
For anyone having issues feeding the devs (buying premium content), it may be your pop-up blocker preventing the game from opening another tab, just FYI.
Hella awesome game... anyone else feel like this was clearly an invasion from Funkatron? You tell me these aren't the funky warships that Toejam and Earl's planet would be sending!
minor typo: reassing instead of reassign on the skill-points screen ("Got stuck? Reassing your points"...). Excellent game, greatly challenging and gives a great sense of progression and ease of progress. Love it ^__^
This is the type of progress I want in a sequel. No grinding thanks to good progression, auto-clicking to reduce fatigue, good difficulty curve. Honestly, I'm outright impressed. My only asking is that once you unlock infinite ammo if we could get auto-fire for guns as well... survival was waiting around for a while with LMB held down with the tesla gun...
Oh, and it's 5/5, but I'd still like it if I could get an "End run" button while finishing quests... finished at ~35, and waiting for your plane to fail is annoying...
ball moves with odd vector speeds, wish there was a way to increase ball speed, mouse controls are a bit busted... but I loved the shift to increase paddle speed, the levelling concept, etc. Finished in a single sitting, just under a half hour, and I'm very impressed.
Would love to see turret blocks so that health effects 'normal' levels, the ability to downgrade abilities (high bar length prevents shooting ghostballs at the edge bricks), and perhaps better hit detection... I hate it when I line up a ball to go up a column and it hits the bottom of a brick that's bottom should be blocked in. Still, for a first-run flash game, the issues are few, and the idea alone would get 3/5. 5/5 from me for a great effort!