after looking around it seems like the promo codes are currently only available to players on mobile (or offered through Reddit) are we gonna see some kong love?
I'm having the problem where the world switches for the second part of the game and gets stuck... Seriously i pressed start directly after my last game... BUG TESTING FTW!
Hi Amcool007
Thanks for letting me know about the bug.
I actually think i have fixed it now, but unfurtunatly you need to empty your browser cache before the game is updated.
But it should work, if you decide to do it!
Thanks again!
hmm it glitched while i was making guesses for new recruits and now its only showing greg and charlesing as my two recruits, still earning money at the rate i was before but it says recruits discovered and earned is 2/2 and 0/2 respectively...
Sorry for the late reply! The cloud save data on the web is different from the one on the mobile app. We are working on merging the two platforms together in the meantime. Thank you for playing TDD! - Haruki
LIST OF ALL THE ABILITIES AND WHEN YOU GAIN THEM:
1. ClickStorm: CID (1st unit) second upgrade
2.Powersurge: Ivan (3rd unit) 4th upgrade
3. Lucky Strikes: Alexa (10th unit) last/5th upgrade
4.Metal Detector: Broyle (14th unit) last/5th upgrade
5. Energize:Aphrodite (24th unit/second to last) 5th/last upgrade
6. Golden Clicks: Midas (17th unit) 5th upgrade
7.Super clicks: Beastlord (22nd unit) 5th/last upgrade
8. The dark ritual: Abaddon (19th) 4th/last upgrade
9. ??? (unsure of name): Shintobe (25th/last) 5th/last upgrade
CAUTION AMENOTEPS last upgrade is not a skill but a reset AS SOON AS YOU BUY IT! and it resets the game with a small gold bonus
BE CAREFUL! as soon as you buy Amenhoteps final upgrade named "THE LAST UPGRADE" it immediately resets (it does state it in the description, but apparently not enough people understand that i feel it needs to be restated)
IF YOU DID THIS: don't despair as of right now you get a gold bonus based on your DPS at the time of the reset, so it will be SLIGHTLY easier next time (i pretty much had everyone upgraded to their final upgrade (i.e image) before resetting and got a 11% bonus)
HOWEVER devs are coming out with an update (soon?) that is going to change the way world reset works
diamond bonus give you x3 per diamond and seems as if it would be exponential (but with a max of two right now its hard to really say. dev didn't include a large prestige portion, might change as updates are made) it says the bonuses you've obtained on your lobby screen
You should change the current game to include a) better balance, b) an active portion that gives better reward then just idling and c) some interacting with or between the cannon/enemies to make it feel more like a TD game (and the more you push it towards that the more you'll separate yourself from the other slew of idle games we're seeing lately); while upgrades are meant to work together as a whole the game unfortunately has stretch goals that create the sensation that you're always waiting 'too long' for your next upgrade. Add some active features maybe like color types for enemy waves and you could change your cannon color to do extra damage, (and then have upgrades specific to 'active' tasks like upgrade the damage boost for crits), create verity in enemy types (maybe with multiple turrets and targeting options. so the bigger guys give more cash on death but are harder to kill)
so i'm using my p*nis to grab onto sheep and have other little guys to add onto it?
Really for a quickly made base its ok, but with a little more development it could be good to great. enemies you need to avoid touching taller levels with more platforms to land on, a jumping system that isn't so elastic (ie the controls need a touch up), upgrade system, pre-set starting units (or work on your rng, when i'm jumping for the last few guys on a few lvls i get screwed because theirs nothing to jump to) and fire that doesn't start going up before you start to move would be a good start to making this game great!
@ NanKho while it is generally eaiser to one shot lower lvl eneimes and gain lower lvl mats faster, the high lvl gear gains stats faster... so compared to your lvl 250 copper sword my lvl 112 iron sword has the stats +1498, 650%,640%,650%... and while i haven't taking the time to verify it it also seems like upgrades in the game start suffering from diminishing returns (look at how the skills stop gaining as much power per lvl) if this is true it might be more worthwhile to start hunting higher to grow faster after a certain point
there needs to be a prestige mode where you keep you growth rates, and luck/achievements (and maybe skill lvls? too) that way i don't feel like all the ideling i do in the same area over night or other times when i can't actively check in won't ultimately be a poor choice.... Would be nice if the game had some 'active' rewards (i.e. certain incentives for players sitting be active) maybe clicking skills would activate them right away (OP for taking out bigger enemies, but not game breaking because of the cool down on them) or ways to do actions 'better' (like a mini game) so you get a boost (like for smelting you'd use less materials for higher end items, smiting would give better boost per lvl, etc)
The AI for the allies is too poor, it was hard to sit there and watch what targeting choices they made, espically when it came to the archers solo quest, he would run back and forth trying to get distance from the melee guys, unfortunately once they were right on top of him he could never seem to get far enough to fire off a shot
between seeing people play multipul cards per turn, the same card a few turns in a row and the limiting potential of playing this with only a certain number of choice... did you really need to include a system that rewards people for what essentially is random luck? after playing a few games stuck with 'poor' answers (because just like in cards against humanity no answer is created equal) I feel if your making a game about winning there needs to be a complete refresh between each question, or 'round'... or lacking that the option to change all your cards at certain intervals... otherwise when you get suck with crap cards... your stuck
Hi Amcool007 Thanks for letting me know about the bug. I actually think i have fixed it now, but unfurtunatly you need to empty your browser cache before the game is updated. But it should work, if you decide to do it! Thanks again!