it feels like there needs to be a way to easily adjust where heros are standing and their lineup in the roster, when going into the battle too often i have an archer or mage who want to be on the front lines and will pretty much get 1 hit KOed, so being able to make sure they stand back a bit would be nice, and on the roster table when choosing who to bring it would be nice to have a sorting function so i can easily compare two heros; maybe something that would pop up during recruitment too so i can see ' current hero in same class has stats X'
something about this game is seriously bugged it comes to the point that numbers just start or stop chaning at the will of the game, and it becomes impossible to move forwards since without clicking time doesn;t move and you automatically miss the king tournaments
why did you give this badges kong? i don't mind having to complete it again, its the fact that the dev didn't fix ANYTHING between when it was first released and now, controls are loose and floaty, lag presents a constant problem, and there are levels when as soon as you start you instantly die for no reason; its not hard just broken
this game really isn't that bad as far as platforming goes, the issues arise when the game doesn't behave like it should floaty controls, double jump that rarely works consistently and things like auto death upon entering some 'floors' (seriously i'd start and just die for no reason) with a little bit of tweaking this could be much more enjoyable and less of a rage fest
its a little annoying when i'm saving stat items and the stupid reminder that i have a ton of them left won't go away; i'm killing baddies, i'm rocking out, but that little hover menu just won't leave me alone, that much space covered is killer
this is such a grindy, poor game, its got a bunch of good things about it too, but mostly its just sloppy, lets see diffrent types of waves not the same thing again and again, evenly matched units the 'stratagy' basically is designed for upgrade upgrade upgrade, so evenutally when you hit a new enemy type its more about getting the next unit then actually about strategy, unit positioning confuses me (why don't they reset before they actually start battling the next wave instead of auto taking a hit or why can't archers on the sides that aren't hitting the middle guy in the front of the current platoon hit the next group) the skeleton soldiers don't actually seem to regain health when using ablility, theres no story (hint: do chapters with bosses to break up the game/different enemies/story) my characters should upgrade as well from fighting (so an exp lvl system, with the gold bonuses added on top of it, they're already + 'percent' skills anyway)
an option menu that i can access at any point would be nice to mute the game and be able to control graphics, access the help link ect. + save function, so if i'm in the middle of a 50 floor dungeon crawl i can come back to the game when i want instead of having to do it all in one sitting
more often then not the rgn screws me by repeating shapes with multipul openings that quickly move to trap me on the opposite side from a single opening when it appears, yeah if i had picked one of the other openings i COULD have survived, but thats not skill thats just luck. and it seems the spirals need a little more leeway to them, but that might just be a personal peeve
fix the finished the game reporting, i can't get the last badge because i had already finished the game before the badges came out, even after having reset my game and passing 22,000 feet it didn't end... why won't it end?
playing mummy mode on the first stage, and hit the wolf wave (8) one of the wolf packs ran away from my towns (maybe it didn't feel i had enough active ones?) and now the game is stuck because i can't start a new wave without killing the wolf pack that is off screen and constantly getting further away
needs a speed up key, a sell option, the towers and enemies need to be different (for example the reindeer does splash damage and the elf does slow while the snowman is the basic tower type; and for enemies adjusting the exp earned for killing different types, right now it looks like the tree stump is the only one that different and thats only at a value of 2 exp, so giving them varying 'loot' of exp and gold) and the towers also need to have an upgrade ability in lvl (it would be nice if they had different paths in the way of the protector series, so you could upgrade a reindeer to focus on power, splash, or speed, or the trees could be decorated with different things, ornaments to 'distract' (slow), tinsel to up the power of towers around them, or flashing lights to do small amounts of damage.) its a good start, but needs work
FRUSTRATION! its a fun and intresting game but not being able to control troop movement very easily/just the way troops move is frustrating. when they group (say at a rally point) new troops to said point will try to push others out of the way. and when i select a group of mixed classes i would like them to organize themselves (or at least have a hot key to select a single class) because it feels like i end up with my priests leading my archers with the swordsmen lagging behind too many times to count... fix these issues and you'll be a lot closer to a 5/5 game
amusing little game, doesn't seem to have much challenge, but the story and art more then compensate for that, a few things i would like are: a status bar for effects so you know when they've warn out (iron shield is pretty obvious but Regen, speed, and slow aren't as easy to see when there's a big battle going on and numbers flying everywhere), more troop control in case i want to retreat so my long range units can become a little more helpful. And i think that the way the system loads the 'battle ground' needs to be changed a little bit, every once in awhile i'll do a quest and the background won't load and slows down the entire game until i pause it and let it load or surrender and reload the quest...
wow the game is easy... hold down space bar to land and jump sucessfully then just don't get ahead of yourself trying to do tricks... when you max out jump power your able to complete the longest tricks, after completing the pro trick 'achievement' (doing all the tricks in the game, do this while maxing out jump power) simply repeat a high point trick combo and if your feeling daring a couple of quick tricks afterward (left is a good one quick spin) did this on my first play on challenge and ranked 14 in the boards
WHY DON'T EXPLOSIONS CAUSE DAMAGE?
sorry for the caps but its just that irritating. 'high speed' collisions are the only thing that cause damage so while explosions ramp up the speed of the cars they don't actually cause any direct damage; also it seems like on the later levels as long as you have a good idea of what your doing its all luck based whether or not you achieve the bonus missions
We're working on fixing it now, very sorry about this!