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amcool007's Comments

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How Dare You

Play How Dare You

Mar. 31, 2014

Rating: -2

maybe a way to change quality as i end up lagging towards the end of my jumps and power ups, basic jump needs a bit more power so that it can jump over red enemies without needing to double jump as much, and it seems as if the stamina boost from jumping on enemies is set too high at 20, maybe just 10?

Dead Zed 2

Play Dead Zed 2

Feb. 23, 2014

Rating: 3

the major problem is moral, once you lose it in the higher areas its next to impossible to recover it, since each civilian is worth -30 on death, and you gain about 15~ from a full item haul, and what you get from searching/how efficient everyone is, is based on moral, you end up in a negative loop

Free Fred

Play Free Fred

Feb. 12, 2014

Rating: 15

what a grind fest, it doesn't' really feel like I'm 'playing' as much as pointing at targets to get a little further each time, I'd like to see a little more maneuverability or player skill come out in the game more, say like moving your ship back and forth to avoid bullets? otherwise this is just another pretty grind-fest!

Glean 2

Play Glean 2

Feb. 06, 2014

Rating: -8

wow major farscape rip off for the intro movie, I'm surprised no ones caught it yet... great reference, but seriously, you can do better

Frantic Sky

Play Frantic Sky

Feb. 02, 2014

Rating: 1

it feels like a rip-off of frantic frigates, and even if its not, i would recommend going to play that instead. this is basically a grind fest, with bad enemy mechanics, poor balancing and cruddy player AI (i know that your suppose to shoot the closest enemy, but it really feels like i shoot the weakest enemy within range then move on to the harder ones); A good attempt at an original game if this is truly original, but it needs a lot more depth, better controls, and not be so closely similar to other games to be a success

Shine

Play Shine

Jan. 23, 2014

Rating: 1

i took the track pad challange, very cute game wish it had a bit more of an ending to go along with the credits, but other then that very tight and well made, would look foward to a longer game with upgrades/light interaction, so you could collect light coins/tokens in lvls that would power up your light orb and give it atks/bigger ranger/ etc

Heroes of the Realm

Play Heroes of the Realm

Dec. 12, 2013

Rating: 3

Gm just popped into chat update will be happening around 21 hours server time and will take about 2-4 hours

Rokilot: The New Word

Play Rokilot: The New Word

Dec. 12, 2013

Rating: 2

i enjoyed this game enough to play it through but too much blech, not enough wow for me however. while i understood the gist of what was being said i could not follow the broken english (spelling errors fine, but comprehension of sentences really erks me) the guns were way to similar in effect, i understand they were all 'diffrent' but really you just up the damage gave them a little teak in image and hey its a new gun (fist is the lighting gun extended, the 'nuke' and rockets are basically the same gun etc) i'd love to see a more in-depth upgrade system for the weapons that could really differentiate them, a bigger/better map or a world map so i feel like i'm actually exploring an alien "world" (although how could a world that is completely evil have 'borders'), and maybe multiple bosses instead of just the one

Strand

Play Strand

Nov. 29, 2013

Rating: -2

seems a bit too easy tor me, but then i felt it was about making the 'obvious' connections and then working out, a lot of them have multiple solutions (try not to over think it if you don't have too!) and while it was a really delightful game i would have love to see some 'challange' maps where you have 20-30 points with 1-2 connections, where it doesn't need to be hard just take a little longer with it, and perhaps make a few that create illustrations when done 'correctly'

Bit Battles

Play Bit Battles

Oct. 26, 2013

Rating: 1

i'd love to see a more indepth upgrade system for units and overall (bombs etc) a story/campaign mode, and perhaps upgrades that reflect on units skins, so when i upgrade atk their weapon changes, def armor, and push could be shoes... its always nice when it feels like i'm choosing and effecting the character not that they are simply upgrading

Bit Battles

Play Bit Battles

Oct. 26, 2013

Rating: 1

when enemies hit the back wall of their side they 'explode'. so by spamming bombs early by enemy lines you can easily hold back waves of foes for your men to move in, when this tactic is used in conjunction with all the bombs (perhaps minus fire bombs i mostly use that one just to trigger kamikaze units) you can easily defeat any of the foes (orcs/middle row are the most susceptible to this because of their slow moment)

Great Conquest

Play Great Conquest

Oct. 25, 2013

Rating: -1

it feels a bit too easy, and theres a lot that needs some little changes, overall this is a decent framework, but isn't yet a full game

Road of the Dead 2

Play Road of the Dead 2

Oct. 25, 2013

Rating: 2

Just FYI for anyone having this issue, when you pick upgrades etc from stopping points generally you have to sit there and let them 'loot' the selected thing from the stopping point.... SO DON"T DRIVE AWAY!

Developer response from Sickdeathfiend

yep. you can upgrade the speed of the timer with a perk

Road of the Dead 2

Play Road of the Dead 2

Oct. 25, 2013

Rating: 0

it seems like a fun game, and well done, but the lag on my laptop is so bad i really can't play it

Developer response from Sickdeathfiend

yeah weaker comps/ laptops will have a hard time with the game, try low quality/turn off zombie tints in options.

10 More Bullets

Play 10 More Bullets

Oct. 25, 2013

Rating: 1

bonus pickup needs to be tweaked a bit too, for example i don't want 5 slots worth of pierce bonus, so many something where they stack on top of each other (add multipliers to the bonus every time you pick up the same type it tops off the multiplier you already have but they run out at a higher speed as well?)

10 More Bullets

Play 10 More Bullets

Oct. 25, 2013

Rating: 0

this game is so luck based it silly, the upgrades should be a bit more diverse, maybe with some higher gold gain and lvls so you can have futher upgrades, i like the concept of bigger ships but it seems like they should count for more (perhaps they do its hard to tell) and the biggest ship absorbing that much damage and blocking horizontal shots in the lanes next to it needs to be toned down (at least let bullets in the next lanes go past it). some of the other upgrades that should be included could be, homing shot, more ships (possibly multiple upgrades one for each ship type), more upgrade drops, faster ship speed, etc... this feels like a great start to a game, but when luck plays such a big factor in it, it feels more like gambling then playing a 'skill' game.

Barons Gate

Play Barons Gate

Sep. 27, 2013

Rating: -1

this game is so stupid because of its artificial difficulty, between the poor controls, the forced damage points, getting attacked by enemies off screen or being expected to hit switches off screen, and the stupid jumping its somewhat aggravating to play, i can see how this might be fun but the laggy nature of everything together just makes me sad

Flatland: Fallen Angle

Play Flatland: Fallen Angle

Aug. 16, 2013

Rating: -4

i enjoyed the story and the setting, but the gameplay and enemies left a lot to be desired, i know this isn't about the 'game' itself and more about the setting but i find this almost unplayable, collisions are awkward corners, atks need to be a certain speed, (which means when your mobbed by enemies your better off running if you want to atk) and your 'corners' are your most effective weapon, wanna kill things? let them widdle you down to sharp points first then they can't do anything... great story/setting, mediocre gameplay esp. for something so short.

Endless Evil

Play Endless Evil

Aug. 04, 2013

Rating: 1

o and the ranged enemies are OP right now, needs a way to block or destroy their shots (also being able to slash burning enemies would be nice)

Developer response from YAYitsAndrew

I'll investigate being able to block their shots with a sword or arrow attack

Endless Evil

Play Endless Evil

Aug. 04, 2013

Rating: 0

it needs an upgrades shop as everyone has said (it seems you plant to include one since there are a lot of 'missing' items like skulls and heart pickups etc, the tutorial needs to be a little quicker ( like a tutorial run that explains everything not over the course of multiple runs) a little better explanation of the multiplier system and how to make the score work for you; achievements (i always like when small passive bonuses are attached to the achievements personally) unlocking the characters should give more classes (Each class having a special skill to keep the runs fresh and interesting) more 'modifiers' and maybe multiple people to chose from each run ( like certain people could be slow, or do double shots with the arrow, have a longer or shorter charge area) idk just a few ideas to give the game more content and seperate it from a lot of the other games that are out there that are way too similar

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