collision system needs some work (i dislike that a vehicle can be pushed half way across the screen and not blow up or get hit by a pile up of 5 cars and not even take visual damage) and it would be nice if you could upgrade the animals car as well as "traffic patterns" (frequency with which you see, and the different types of, vehicles) other then that pretty amusing game
well they didn't describe my target to me in no way, but apparently that's ok, because if i kill everyone i'm bound to get the right person sooner or later. not that the cops draw their guns fast enough to really do anything to stop me
i 'hate' this game, its super easy, the story leaves a lot to be desired (its cute but not cute enough) while the graphics look good there isn't enough to keep my attention, unless you have no idea what your doing it basically, move everyone, range atk any enemies you can see, if they get close or you actually can't hit them when you can see them and have to wait, heal, and atk with your melee because otherwise he's a meat shield, i have no idea how this got badges and really i just find it tedious. Another game that caters to casual gamers, the downfall of the gaming community...
wow amazing game i had to sit down and play it from beginning to end non-stop (not that i've finished yet since I'm going for that 100% play through, but getting close) i missed one of the tips so i was going back through the house and noticed that in the far right section of the living room if you try and turn around you end up not being able to enter the screen... just a heads up
no power ups for the boss, who really should have more weak points, i swear i was shooting him dead on as fast as possible (at least for me) and i still couldn't stop most of his atks from connecting... other then the broken boss fight and repetitive game play... not a bad game, interesting use of upgrades and decent 'story'
for the 5 star achievement in game you need to break 1000 points by the end of the game, while some people playing may get lucky and be able to switch guys to grab the career bonuses and be able to make it, the best way i found to do it is find 1 guy early who gives you 25 or higher yearly bonus (5 for each trait he has that makes him closer to your perfect guy + misc. bonuses from his 'personal traits') since you earn such little points from picking up items, its much more efficient to find higher 'value' men, then trying for the career bonus, in my opinion.
well other then a few glitches and the inventory screen being a little... off (you never fill all of your slots so whats up with the extra spaces?) the only real issue that came up for me was that when you use the Phoenix ability music will cut out... otherwise interesting concept and execution I'd like to see a longer more open world version of this or perhaps a sequel
why do the customer service agents immediately fill a passengers happiness to full? is it because they offer 'oral' service? (ignoring all the other problems with the game this is one thing that just caught my attention whenever my female service agent would approach male customers and just sit in front of them for a few seconds)
best way to get hard badge is to set a 'profit margin' i.e. buy opium whenever its forty or below and sell when its 41 or above, since your ultimate score isn't based on money made (and selling as often as possible nets you a higher over all profit as opposed to waiting for the 99$ shipments) but on how much tea and opium you ship; buy tea when its low although to achieve some of the last shipments you basically need the funds to keep buying no matter what the selling price is, finally when you have a bribe card you should ALWAYS go for the risky ports, because it becomes useless after a certain amount of years anyway might as well make the most of it. otherwise the occasional trip to a risky port isn't bad and usually great money, just try not to visit the same one multiple times, because after that initial visit, the chances of getting caught rise dramatically each subsequent visit. (also please + this comment if it helps you)
gun bonuses should 'stack' i.e. a number that relates to each weapon so you can stockpile ammo (and not 'lose' your current gun because you were searched the wrong crate or get punished for searching two and find that the ammo crate activated before you grabbed the gun) a third character... if your going to force me to work for your absurdly high unlock 'achievements' then at least give me a character that starts with each of the gun types... specifically the armor piercer in the this case... and do something about the survivors, it seems better to run though a lvl ignoring the zombies and grabbing survivors for money then it does actually searching and killing things
where's the end? my people live 'forever' and hit at least 35 (and i'm putting out a good 100 everytime a wave dies) i'd like to see an ending to the game at some point... so it feels as if all this soul harvesting leads to something...
hmmm i'm at 26 and could probably keep going forever... needs more maps and perhaps diffrent options like have the option to create a "trail" after the shadows that lingers for a second or two, and give your self the abilty to gain up grades like weapons to fight yourself (unarmed at first ;-) or telleport... things like this would make it more intresting
so just a couple of questions, when the shield unit does a victory dance one of the animations has both sets of armor in front of him and it looks like he's having fun with them... what is this animation suppose to be? and my more serious second question, what do pets actually do? i had one of my chars at 2 hp in a multiple set match (i.e. i didn't quite to the town between matches) and came back the next round full health now; the pet description reads recover 50% of hp (since i have the highest pets) so i am a bit confused
easy badge win (and game completion) turn off auto save in the beginning menu and then start your game (either a new or previous file); save and gamble at the llama dome; if you lose then load the save file you made before, if you win remember to save manually (bottom left corner in main town screen)
this basically gives you infinite cash so you can easily afford the pets, cheer leaders and highest end armor. + if you want to save this comment
this is a nice game, and i enjoy the overall style, but a few things that can be changed: - an options tab where you can do everything you can on the main screen at any point during game play.
- make the achievement carry overs work so that when starting a new game they do something instead of being reset right after the first battle.
- store needs to change supply after you 'move up' in your quest (from green to yellow and yellow to red)
- crafting items need to have stats description so you can know what your forging.
- bonuses need a little retooling and skill point gain should happen 'faster' (1 point gained per skill after 500 is way too slow)