Well, Read following comments and my comment on what to add to make interface more user (gamer) friendly ;) I really do like the idea, but too much of unneeded clicking for unit-spamming game is not too good. So keep up and you can get good place here. Good work overall.
i don't disagree with your criticism, and you can see i take the feedback seriously and have spent all day implementing suggestions and fixing bugs. but it is very disheartening to look at some of the games on this site that imo are complete crap, only to find this right there with them. 2/5 felt like a kick in the nuts.
1) add possibility to manage planets on pause 2) add possibility to add "governor" -- automatic planet development according to some plan (you can see Imperium Galactica game for sample) 3) Why can pirates attack me across whole map and I can't do the same? 4) add infinite building for ships. I need 100 fighters. It's just too tiring to click so many times 5) add gathering point for ships (auto-send to another planet) ................ The reason for these comments is that it is real-time game and it is too hard to micro-manage all the stuff
5) Add scroll bar to game log, make it possible to stop/pause log scroll. ***** 6) Up to you, but would be awesome if you add some math stuff (how dmg is calculated/hit chance/def rate/etc.) 7) Add statistics (exp per min, dmg per sec/min, etc) 8) Add more filters to log (only dmg dealt, only dmg received, only abilities used)[btw, abilities used avg/per min to stats]
1) Would be nice to add "Help" section or some kind of detailed reference on game (like description of colors, skills, how Int works, etc.) that you can see from any point of game *****
2)Consumables and shop ***** 3) Skill tree ***** 4) Some more statistics
@Mealol, You could've used restore previous window function (I'd suggest you to keep like 3-5 previous windows). This functions restores previously closed window with all tabs in those.
Ehm... two questions:
1) why did you add two other characters to game? (they're useless)
2) Why the hell we suddenly become able to destroy stones on last boss? (though not before it)
@AwesomeDude4: Learn theory: Ent Ancients get stronger only if you hit them while they blink blue (same with liches and some other). Then you can dmg them for several seconds, then they're invincible till they say "YOU WILL DIE".
And as separate comment: games from Frantic series are ones of the best game on Kongregate and series itself can be considered best so far. Awesome game: at least one where you need skill and only skill to win. And where it IS hard to win.
i don't disagree with your criticism, and you can see i take the feedback seriously and have spent all day implementing suggestions and fixing bugs. but it is very disheartening to look at some of the games on this site that imo are complete crap, only to find this right there with them. 2/5 felt like a kick in the nuts.