You certainly get points for graphics. There's something I cannot do. (Well, okay, that's not saying much...) Unfortunately the gameplay is rather repetitive and unpolished. Zombies have layering issues, the animation is a simple swinging from side-to-side. Small things, you may think, but small thinks can have a great impact. Take the reload button for example. I almost stopped playing the first time I ran out of bullets. Simply have a time delay between the 10th and 11th bullet in which it gets reloaded, saves a lot of annoyance. Or at least make the "r" button reload to. I'm also bugged that everyone looks identical. I suggest making a story mode, as well as this "kill as many as you can" mode.
Stats, levels, equipment, may ruin the basic concept of this game, but what you have here is mind-numbing clicking. Think creatively, game making is an art too.
All that said, I rate this A-3/5. Thats for the graphics. All three points.
I hath spoken.
~Art
If what you say is true, I shall lift my accusations and apologize. As I have no way of telling if you're lying or not, I'll leave it for your conscience to decide.
~Art
Needs checkpoints. And don't check if the centre of the "character" is on a platform, check if the edges are.
Oh, and it's not actionscript that's stupid. Computers make no errors, unless they are told to do so.
~Art
Oh and one thing I forgot: The building with "Flashgamesnexus.com" on it. Board up the doors and smash the windows, else it may be interpreted as pro-nazi.
~Art
How to put it.
The game is too slow-paced. Or too fast-paced, depending how you looks at it. It has a sniper feel to it, but it's too fast for that, to slow for a regular shooter though, which makes it awkward.
My suggestion: Make it more fast-paced. Start off with an uzi, and mow down the lines of enemies. To balance it out, make enemy bullets travel faster. That way you get realism too.
The second thing which bugs me is the collectable drops. What does the enemy do? Chuck over it's cash to your area with it's last breath? Unlikely.
Most games just add cash strait to your total, which is both simpler, and more realistic. Some sort of display such as [+5$, +30 [gun image]] could be used to show this to the player.
Lastly, this game isn't polished. Making a game is like making a sculpture, the most effort goes into the small detail. This is missing here.
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It looks like a collage of NPCs, your character, bullets, a backdrop, interfaces and buttons. In a polished game you hardly notice the transition. I cannot help you polish your game, much as I would like.
I am hoping that I have offered constructive criticism, instead of being plain offensive. To those who mearly demerit this game, think on this: All good game developers started somewhere. That somewhere was generally a easy to make, retro style game. It's where you take it from there that counts.
On a final note, I would like to address shockatc. I am German too. And I will say this: I acknowledge the mistake the German people made. And your attitude towards it is exactly the way to make that mistake again. Also, the only way you could possibly know that party members didn't carry guns, is if you were one yourself. I will assume that you guessed it.
I will rate this A-3/5.
I hath spoken.
~Art
Firstly: There is nothing advanced about this.
Secondly: askovitch and KooKiz are right. There is no point to a code you can't use because you can't understand it.
Thirdly: Variables wind and gravity are unused. Either use them or remove them.
Fourthly: I don't even want to think about the physics model this tut works on.
A-2/5.
~Art
As you have stated, it is very poor. Nonetheless, I appreciate how hard it is to make a game, especially if you are new to the principle.
I will rate this B-3/5.
~Art
Simple game. Whatever you may claim, it is simple like hell.
Three months time this took eh? The graphics are rather basic (even though I can't draw either), the music is stolen and probably copyrighted, and the coding involved is a basic hit-and-subtract-hp style code.
A-2/5.
~Art
I will be quite frank. It's something I usually do.
There was absolutely no need whatsoever to upload this.
Period.
The built in testing environment of Flash is more than capable of dealing with this sort of test.
Which works out to a rating of B-1/5, and a flag.
I don't see a game. Should you ever think about seriously developing something, I'd be glad to help. But not with pointless junk.
~Art
Very nice tutorial, which should help enlighten a fair few people. I will rate this as A-5/5, because I don't care about the annoying music, cheap graphics and complete basicness of the tutorial. This has great educational value. Seriously. This should help kick-start many flash-users.
~Art
Frankly, this is terrible. The shaking hurts my eyes, some parts are simply impossible and the realism was left completely aside.
I mean who actually speeds up whilst running!?
There is no story, no plot. "Outrun the demolition of your city" -- why is it being demolished? Why are you still there?
I'd also like to suggest making the hanging steel bars have a longer string - if you jump they end in the middle of nowhere.
On a positive note, I like the music, the graphics, the speed and, in particular, the shattering glass effect.
I rate this P-3/5.
~Art