Games Achievements My Kong Sign In

artwich's Comments

Comment

JETPACKSNAKE

Play JETPACKSNAKE

Aug. 30, 2009

Rating: 1

Simple collision testing, simple key listening, simple movement with basic gravity. Removal of objects check, moving negative. Impossible graphics, pathetic English, zero amusement aspect. Riddled with bugs, which for a game of such simplicity is inexcusable. What I just said has nothing to do with my personal opinion, and is simply a collection of facts. These facts say that this game is junk. Does that make me angry for wasting my time with it? No. I am not one of those people who seek to insult and laugh at every thing they see. Why then, you may ask, do I post here? I seek to aid people who are, like you, in need of some serious improvement in their development skills. I simply offer you my advice to how to make a good game. I know how to code, far, far more than most people of my age I dare say. I will rate 2/5 for effort, not for quality. ~Art

Shoot! HiSpeed

Play Shoot! HiSpeed

Aug. 25, 2009

Rating: 0

jasontdude, may I point out that the description clearly states that the developer is working on it. Reading is a wonderful gift, unfortunately many seem not to posses it. ~Art

Don's Debts

Play Don's Debts

Aug. 25, 2009

Rating: -3

Ripoff of the black knight. If this was made by an amateur developer it'd be great. But a site which claims to have "only great games" should have at least some original idea instead of merely changing the theme. ~Art

Snake Chating

Play Snake Chating

Aug. 25, 2009

Rating: 0

For a snake game, good. But if I'm not very much mistaken, copied in essence from a tutorial. Also that white block would make GUI artists cringe. So, 2/5 for at least trying to make a game. Try something more innovative next time. ~Art

Shoot! HiSpeed

Play Shoot! HiSpeed

Aug. 18, 2009

Rating: 0

Try running the game in debug mode. If you are lucky, it will halt at the line which is bugged. ~Art

Shoot! HiSpeed

Play Shoot! HiSpeed

Aug. 17, 2009

Rating: 0

*frowns* very difficult. Personally I'd stick to just embedding it. I s'pose you could also load the mp3 in the first frame and add the bytesTotals and bytesLoadeds together. However the effect would be practically the same as embedding it so I don't see the point. ~Art

Shoot! HiSpeed

Play Shoot! HiSpeed

Aug. 17, 2009

Rating: 0

Indeed. Sorry for not making that clear >.> ~Art

Space Pilot 3D v2.0

Play Space Pilot 3D v2.0

Aug. 16, 2009

Rating: 0

The game itself is rather pathetic. I will give it a 3/5 because you succeeded in using a 2D evironment for 3D. ~Art

Shoot! HiSpeed

Play Shoot! HiSpeed

Aug. 16, 2009

Rating: 0

*claps* I like shootorials that arn't an exact copy :-) As to AS3 preloaders, let me start... I presume you do not wish to preload the actionscript, and merely the graphics and sound (the other case is a fair bit more complex). So, first off, have a minimum of three frames on the main timeline. The first, is the preloader. The second is the "container" frame. Just dump all MCs and sounds in there. The third and following are the actual game. Now, for the actual preload code. [Following text in previous post]

Shoot! HiSpeed

Play Shoot! HiSpeed

Aug. 16, 2009

Rating: 0

[Previous text in next post] First off import. [import flash.events.ProgressEvent;] Next, stop the movie. [stop();] now, you need to listen for every update of loading. [loaderInfo.addEventListener(ProgressEvent.PROGRESS,updateLoader);] The update loader functions head looks like this: [function updateLoader(e:ProgressEvent):void] The argument "e" is an event objects with the variables "e.bytesLoaded" and "e.bytesTotal". You can manipulate these numbers into a percentage, the width of a progress bar, even estimated remaining time. Don't forget to check for [if(e.bytesLoaded==e.bytesTotal)], and remove the event listener and advance to frame three. Hope I helped, ~Art

Pointer 1.0

Play Pointer 1.0

Jul. 28, 2009

Rating: 0

5/5 just for stopping cheats :-) ~Art

Deep Space Glow: Wormhole Rescue

Play Deep Space Glow: Wormhole Rescue

Jul. 23, 2009

Rating: -1

Good effort. Nontheless, too annoying to be of any fun. And at pjt33, I'd assume that's the case. ~Art

Choose your quest

Play Choose your quest

Jul. 20, 2009

Rating: 0

You tried to create an isometric game in a 2D arcade environment. Considering the limitations of playcrafter, I must say you've done a good job. Even so you can see that it cannot work. ~Art

Retro Snake

Play Retro Snake

Jul. 20, 2009

Rating: 0

Afterthought: I was a bit naive in my last post. Please forgive that. If you used onClipEvent(enterFrame), try setting a global, boolean variable called isPaused. In the clip event, make the first line: if(root.isPaused)return;. Hope I've helped, ~Art

Retro Snake

Play Retro Snake

Jul. 20, 2009

Rating: 0

The pause function should be a relatively simple clearInterval() or removeEventListener(), depending on how you created the basic game loop. It seems you instead tried to uphold the loop, and prevented the front snake part from moving, while all others try to move to that infront of them. Trust me when I say that just killing the base loop is simpler, faster, more efficient and safer. ~Art

Retro Snake

Play Retro Snake

Jul. 20, 2009

Rating: 0

Nothing particularly flashy, if you excuse the pun. Rather simple, and quick to bore. I'm a great fan of glow effects, and they'd suit both the game and the music quite well. A pulsating colour background, both the snake and the collectables with glows applied, you know what I mean :-) Also I suggest instead of adding the snake end immediately (as this could lead to bugs such as them going off the screen, hitting previous snake parts or the next collectable), try using a variable that says how many parts have to be added still, subtract one every time the snake moves and add a new part on the position of the last one (confusing, I know) if this variable isn't 0. My current rating is a 3. Good luck! ~Art

Brix Dodger

Play Brix Dodger

Jul. 17, 2009

Rating: 0

Very nice concept. A little dullish maybe, but since I'm not an artist myself, I won't complain. ~Art

Rad

Play Rad

Jul. 16, 2009

Rating: 1

Oookaaaayyy... Rubbish music, *almost* impossible to start, incredibly slow-paced and you didn't even manage to stop the time counter on game over. To use professor Severus Snapes adequately put phrase: "I may vomit." I found the choice on whether or not to continue playing rather simple: get away as soon as possible. Please don't feel offended, but try to actually finish a game before releasing it. I could make a hundred of these games in a few days, yet I'm no developer yet. Why? Because I don't do half-baked things. ~Art

flash 8 tutorial part 4

Play flash 8 tutorial part 4

Jul. 15, 2009

Rating: 0

My sincere apologies, but I can't read a word. I can do little with a tutorial I can't read. ~Art

The HTML Tutorial - Back to basics

Play The HTML Tutorial - Back to basics

Jul. 12, 2009

Rating: 0

*exasperated sigh* I will be quite honest, as this is one of my unfortunate character traits, even though it tends to hurt people. This is trash. This doesn't even explain what a tag is. It explains some basics, as much that it isn't even worthy of being called the tip of the iceberg. It isn't even correct. If I put any one of your "examples" through a validator, I'd gets errors spewed out. Please don't get me wrong, I have no objection to you teaching HTML, however I tend to stick to the rule "Do it properly or not at all", and expect others to too. This isn't done properly. As you said it's ten-minute work and frankly doesn't show any effort. As for your description, may I remind you that as you publicly posted this, and it isn't addressed to anyone specific, you are infact directing it at everyone. It makes me sad to think that you don't have enough respect for anyone not to insult them. I have spoken. ~Art

Developers Players Support YouTube TikTok X (Twitter) LinkedIn
Join the conversation Join Discord
Terms of Service Privacy Policy Code of Conduct
© 2025 Kongregate