As everyone else says, this game is mere inches from greatness, and all that must be done is to greatly reduce the wait times and kill requirements for unlocking and upgrading. This is Kongregate -- not Facebook. By having this style of game on this particular site, the developers are losing quite a lot of fans, and profits.
Yeah, that new feature doesn't work quite as intended. It's very difficult to actually click on the enemy you want, and when I do, I have some other enemies that waltz through the dungeon completely ignored.
Elevator got stuck on the bottom floor at the end of day 99, leaving one of my cleaners stranded on the fifth floor, and I was forced to return to the main menu. Didn't happen again.
Also, I have 98% frequency of Celebrity, and 0% of everyone else. Might want to either show frequency out to tenths of percents or leave it at 1% until the value is actually 0%.
Bug report: When you lose the game during the "Three days where you can't sell/upgrade products", when you start a new game, you still don't earn money for your products for three days, though you can buy/upgrade.
Bug report -- Sometimes at the end of a battle, if you click "Go to talents" before your battle bonuses are done appearing, the "clink" sound will play continuously and you are forced to refresh the page to get rid of it.
The final boss takes WAY too many hits, considering how long it takes for one hit, and how ridiculously easy it is to die. This isn't challenging or fun anymore.
I went an entire level without a single green piece, and that was the most prevalent of all the danger pieces! Of course, I lost, and was rather disappointed. Maybe try to tweak the randomness of piece ratios a little bit so this doesn't happen?
Random idea I just had -- Maybe add a window with the "NEXT" piece you'll be getting to make it a bit more Tetris-esque and add a little more strategy to it?
added to my list.