Wish I knew how to change the priority of the tower or something. Poison towers really should skip mobs that they've already poisoned, for example. Armored Only=almost sure win, if very slow. :)
You know, I should probably have just eaten that heart-clogging BBB Burger. Then I'd become buff, AND Methamphetastopheles would get squished by all the fat in my heart. 2 birds with one burger!
Would have been nice to eventually get all trees maxed, or at least be able to put all the passives together, although I guess that would require more zones as well. Looking forward to a sequel. :)
Try sending a bug report(with screenshot). I did, and they were prompt with the response. Although now the chat says "You have achieved 3 of 4 game achievements", it also shows "You acquired this badge on Mar. 23, 2011." :)
Judgement really needs to be a little better in the randomisation. Sucks when most of your opponents are before you, yet 3/4 of your meteors land behind you.
Does anyone know if there's any way to see which in-game achievements you've gotten, besides actually doing the achievement so that it scrolls along the bottom of the screen?
Would be nice if the thing didn't keep trying to go into a different point of view every so often. I had to keep right-clicking to bring it back into top-down view instead of side-view. Maybe make it an option via a hotkey rather than automatic?
I'm wondering how the boop I'm supposed to be able to beat twice as many German planes as the number of British ones I'm sending out in a single day, unless every single one of my British pilots is doing the "you miraculously survive 1 vs 3" achievement...
I guess I'd probably like this game more if I was one of them guitar-playing folks. As it stands, I got a hand cramp just doing 3 keys. The songs were nice, but I think I'll probably never come back to this now that I've got the card. 4/5 for the effort though. :)
Adventurers do tend to keep wandering in circles, if your room is say a 2*2. The real difficulty, IMO, is trying to balance a large mix of monsters so that all, or most of your adventurers level up, while keeping their damage low enough that they can go to the next level. But then, you also want them to return to town injured, so that you're getting enough gold to buy the next level sooner. *sigh* 28 days so far. The various items that regenerate your HP when you reach a certain benchmark are great against the Dragon. Ideally, you probably want one of those, with a damage reduction item(or on a Paladin), and a healing item, then pray for a long corridor in the Dragon's room, so that your adventurers can wander down it to patch up between hits on the Dragon. Oh, and pray again that they don't get stuck looping around the 2*2 room that the Dragon occupies.
Jim: "Horatio, that's the 5th body washed up on the beach this week, covered in ambergris. I think it's safe to declare the whale a serial killer."
Horatio: "You know Jim, you're right. This is definitely *puts on shades* not a fluke."
YEEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAHHHHHH!!!
Sorcerers(the guys with fireballs) are ridiculously powerful. Dislike that you need to specially build your team with the reflector shields in order to beat just that specific group. :(
As BlackAssasin said, Berserker tooltip is missing. Had to buy it to get the description. Same for the Frost/Shadow Arrows. When I highlight it, it gives the tooltip for Shadow Archer, had to buy the Frost Archer to get the description(although I had already guessed it would slow down enemies.