I can't help but feel that we're breaking some safety codes here, what with operating a riding mower, while a hose sprays water everywhere, with potentially flammable pesticides all around, while an electrified fence fires off every so often...
Monsters scale faster than my armour and weapons can keep up, especially because the gold rate doesn't seem to accumulate any faster with higher leveled opponents killed. :(
There's a bug involving the Head which gives bonus slots and the Mars Achievement slots. That or the system is not acknowleding my bonus slots. I have max slots bought, the head, and the Mars achievement, and only 11 slots.
Soldiers and Hazmats need to DIAF. Oh wait, that's what Traps are for. Except I can never get enough gold to buy enough to bomb that freaking Russian Secret Base. :(
Would like a non-streaky mode. The CPU can fly from one end to the other in less than a second, meanwhile, my poor cursor is just stuck there for half a second before jumping to the other side. :(
ppfishstick: I noticed that when assisting, the guy you pass to will kick the ball with approximately the same spin(ie, if you kicked on the left side of the ball so it drifts right, he will likewise kick it on the left so it drifts right).
People complaining about goalie reactions: Don't take the shot unless there's more space than the goalie's body length between the goalie and the goal post.
Examples:
| G | Is the ideal spot for the goalie to catch all except bouncy shots(but those are tricky, since you may go over)
|G | Shoot to the right(aim the arrow to the right, but aim for the left of the ball in case your shot goes wide). If you have to, add a top spin(aim towards the top of the ball).
Regarding gambling: I agree with the person who said Slots is the game to play. However, something to note.
You should have ideally start when you have 2*(1+2+5+7+10)=50 stars. The reason for the odd pattern, is that the RNG typically pays out after 1-6 spins, but may go as high as 10. The way I do it, I spin twice at 1 star, then go up to 2 at 2, 2 at 5, and so on. The moment I win, I drop back to 1. It's a little tedious, but at least better than losing and getting scolded by everyone(relationships dropping all across the board)
I'm starting to suspect that the price of the drinks is also partly determined by your stats. Now, if I could just gamble to 100 stars at the start of the game, so I could stock up a dozen or more of those energy drinks... ;)