Oh nice, the best thing was the removal of the spirit bar so I don't have to wait until I can raid again. It was one of the things that bothered me, and logging in a few times a day didn't seem like i was advancing though the story at all. The other improvement makes the game much more enjoyable now, thanks and keep it up!
I played a lot of defense games, and the game reminds of a Next Floor game. It a good game, but lvl 12 is just plain stupid for being nearly endless, 20 minutes and still going and nothing to do since everything been maxed out for at least 10 minutes. It reached the point that it's just not worth playing to complete the level and that is not good for a game.
Interesting game, at least the infinite levels don't lag so bad as most TD games with infinite levels 4.6 million money and no lag still. Other than the prob with research on the third page, i would rather see the ability to continue to enhance research rather use once per lvl, with a upper max limit of lvl 5 or 10. It rather well made TD, but rather simple in game mechanics. Once you unlock Plasma Cannons, they become your initial main defense setup followed by some artillery for mob support. Seismic Thumper become useful in end level maps, but I found the rest of the towers to be rather pointless. A rather good but simple TD game to spend of your time on.
Not a bad game, just needs refining to make it fun. Fleet formation would reduce micromanaging and the use of hot keys 1,2,3, etc for fleets would certainly add an element of strategy. The games works, but the controls are poor and needs some work to steamline the fun rather than wasting time building units moving them into position and mob the enemy. Ground battles would be interesting rather than just sending enough dropships to overwhelm the imperial garrison.
Interesting game, though it feels extremely unfinished. Cant wait for the finish product, I expect turret upgrades and maybe a research tree to get better turrets than the light ones. I also believe the pop should grow over time, after all the human race tend to reproduce on it's own, if you don't let them, you will have a revolt on your hands and it would be a lot worst them some alien invaders.
Stockbreeding does not seem to work, I still need to click the spawn button for each nest. Other than, this game has lots of potential. Great work on providing an interesting variation for a TD game.
A basic TD game with great graphics. I just don't feel this game has what it takes to complete with advance TD games. No upgrade tree in between maps, tower upgrades a bit expensive, and the maps are very small. It's a good basic game that offer a decent challenge, but does not offer any kind of replay value.
Simple game of healing damaged wizards. It's all about mana management, and using your three spells effectively until your regen meter recovers all your mana. However, it would be nice to see the enemy fighters going toe to toe, and give us attack spells with the object of defeating the enemy fighters while keeping you wizards alive. As you clear each set of fighters, you can gain upgrade points. As is, it's rather simple and repetitive.
Should be called the hero and Poison TD game. Also once you get splash for the hero, it's game over. Way to easy, I hope you take all the comments in account and ramp of the difficulty. Also, would be nice when you upgrade your hero you can see what you are upgrading. Looking forward in you updating this game, has potential, but as is just another basic td game.
Basic TD with decent graphics. Without an upgrade tree in between maps, it just a rather basic game that does not offer much in replay value. After years of playing TD games, it get rather dull playing a basic TD game when everyone complains about not having upgrades trees and such. There is just no feeling of achievement when playing basic TD game.
Extremely fun but short game. Other than buying monsters and upgrading them, the game is very simple yet addictive. I hope you plan on expanding the game with new monsters, maps and enemies. Level 64 endless, why some much money? Makes me feel like I should be able to send it on something... Anyways, thanks for an entertaining game.
Interesting concept, but poor game play and mechanics. Move the upgrade screen to the right and make it bigger so you see the tiny upgrade arrow. Give you orbit towers a different color and shape, as long as your doing that make different enemies too. I just cant shake the feeling that the orbiting towers and not as effective as stationary towers. I feel that the moving towers are wasting time moving through their orbit when they could be shooting.
Basic wall defense shooter with upgrades and decent amount of enemies to kill. If you going to use auto fire, why bother with click and hold, should be auto shoot where the mouse is and have the click use the highlighted skill. The final boss was not too bad, with a maxed out shield spell it was fairly easy win.
Ah yes. This is an HTML5 game. Chrome and Firefox are best supporter for HTML5. Other browsers are just... a little "dump". :D