Nice concept but very poor game play. Especially difficult to put in towers (had to zoom in close to register), which by the way ugly and very boring. Not to mention why blue cans would want to destroy the moon. Towers need upgrades to even make it playable, had 6 laser towers shooting a 1 can and could not destroy it. Despite this, I think the game does have potential, as is it just a demo that need lots of work. I would like to see instead of blue cans, maybe a fleet of enemy ships with each tower good against different types of ships. You will need a research tree in between waves, etc. you know the drill, as all good TD games have the same things in common. Good luck with this game and hope you really put some effort into improving it.
Game improvement, please update your rival challenge monsters, one shot kill get really boring especially since they keep the same monster from your first encounter.
Waited over 15 minutes and still no tower upgrade, can't finish level 5 because no sniper tower can reach the 3 towers in the center. Need to fix it so winning the map is taking the 2 spawn points or fix the timer for upgrading towers.
Level 5, capture both spawn points, but can't destroy three of the remaining towers in the center. Waiting to upgrade the nearest sniper tower takes too long. Please remove or reduce the upgrade timer.
Glad to see you finished all the maps, I enjoyed your demo and thought the demo had plenty of potential. As I play your beta, I felt the game was enjoyable up til level 5. Seems to me that you don't have the energy to do put up a decent defense. After trying various defensive strategies, even abandoning my first base to steal the enemy, I find the lack of energy mean a quick defeat. Overall a good game, but the difficulty of level 5 just beats me every time.
There is a very specific strategy for beating level 5. I wanted to experiment with requiring different play tactics for each level to keep it interesting. Maybe I could lead up to it better, on all the other levels the energy crystals are fairly close to the player's start base. Thanks for playing and giving feedback!
Interesting twist for a game, rts castle defense with upgrade tree. Good game mechanics, especially tactical pause to coordinate your units. However, I find the battle somewhat repetitive, would be great if you add in a map to conquer and more units. Looking forward in seeing what are you going to do with this game.
Refreshing the browser seems to fix the problem of choosing the second skill, though the icons are still a inch or so below where they should be still.
Major bug when you level up is that the choice for skill is bugged, you can't selected the second skill because the icon are down further and the first icon is blocking the second skill box. Fix this and this would be a decent clone of heroes of might and magic.
Final release? With poor graphics and terrible game play, this is more like a rough draft. Towers need adjustments to there damage level and the fire wizard splash does not damage nearby targets.
Need to fix the targeting, was shooting at non moving enemies but was causing no damage, had to move the target on another area of the enemy to actually start causing damage. Such a micro change in targeting makes the game feel really unfinished.
Horrible placement of your status bar, which is just above ground level. Constantly opening a new page while shooting at ground enemies. Tried reloading multiple times, same problem. Non-playable due to this reason. Recommend placing the status bar on top of screen for playability.
This a basic RPG with some advance elements. As with all RPGs, combat is what makes the game playable and this game's combat lacks the fun factor. Battles are way to slow and you have to click way too many times. When you have only 1 enemy to fight, why do I have to choose it to make an attack? Please streamline this so it 1 click auto attack against 1 enemy. Also, please have it auto standard attack highlighted so I just have to click which enemy to attack. Since it is turn-based, I would select a special skill/mp based attack when needed. Looking forward in seeing improvements to this game.
Interesting conquest game, though the enemy with class 14 defense are too strong and you are forced to simple kill as many as you can before you are defeated to get resources for an upgrade. The upgrade system does not appear to help much, especially upgrading the starting resources is just not worth it for a few points. Your main gun is underpowered as you simple run out of energy after you fire off a small volley. With everything upgrade 2-3 levels, you don't see much differences in the game play. Shields do not appear to regenerate, so it's just more hit points for your ships. For the first 8 or so levels is was kind of fun, but after that with disappointing upgrades the game soon become repetitive.
Gods, I hate manual pickup of loot in these type of games, especially when you have no time after killing the last enemy. With 4 or more penguins killing enemies across the battlefield, you just can't pick out all the loot.
Interesting game, took a while to figure how to play. Click on the end gem of a string of gems and hold and drag through the string of gems to clear them from the board. A nice simple puzzle game.
There is a very specific strategy for beating level 5. I wanted to experiment with requiring different play tactics for each level to keep it interesting. Maybe I could lead up to it better, on all the other levels the energy crystals are fairly close to the player's start base. Thanks for playing and giving feedback!