The only think I don't like about these space invader rip offs is that the enemy still drops down even when you kill off an entire column of enemies from the edges. The way the one basic strategy in beating the original game.
Post nuclear war RPGs are common these days, but doing one that looks and plays well is a great feat. Thanks for the game, can't wait for the finished version. My only complaint is that it's hard to target melee enemies, having to search over the enemy to get the sword icon needs to be fixed.
This is a game you want to like because of the sound and graphics; unfortunately the game play fails on a number of reasons. The game is way to slow as the enemies slowly spiral inwards. Then your towers don't regenerate fast enough because they take damage as the enemies either shoot them or explodes and damage all your towers in the blast radius. It is disheartening to have a high leveled tower get blown to bits for destroying the enemy. This can't be help since your town range is limited and almost always inside the enemy blast radius. The second tower you have is pointless, the bomber can not hit fast enemy units, it shoot and the fast enemies have flown outside it's area effect. Not enough upgrades or tower choices. It's a basic TD game disguised with great graphics, I would rather have a great TD game with basic graphics.
This is a bare bones basic RPG, with a rather poor choice of a combat button of waiting for the enemy to attack you. With many types of basic RPGs out there, adding some additional functions would have made the game more interesting. As is stands, not as fun as others, but let's see what you can do with an update.
Anyone get past level 13? Anyways, needs upgrade points outside the game to boost towers so these higher levels can be completed. Better than most starter TDs out there, but still needs improvement.