Don't understand why people are having trouble finding stashes? Once you've upgraded your scanner, just press Z and their location shows up. You get the badge for 20 stashes by the start of the 3rd region.
play as a warrior, replay levels as needed to grind gold, and get the hero's sword as early as possible, followed by the hero's amulet 2nd, for their dual leech. all stat points into vitality for an epic leech effect at higher levels. divide skills points evenly between power up ad multi strike - have both of these skills always active. the power up will give a hefty boost to your damage, while the leech from your hero's sword and hero's amulet ensures full mana with multi hit always active, even just leaving mana on the base amount. As your hero's items level up in stats as your character levels, the rest of the game becomes a breeze. bosses take a bit longer to kill due to your lower damage, but your epic health leech means your health orb barely flickers from full even when you do take hits.
You can equip a fish to each of your ring slots, by equipping blank ring, and then dragging the equipped ring onto a fish in your inventory. with fish in your ring slots, you'll get a nice damage boost, +40% drops, and some stats, great for early on.
level 46 took 20 minutes and about a dozen resets ... finally up to level 47 ... only 4 more levels left till the hard badge, but just about on the verge of rage-quitting now ... very very frustrating ... and this is supposed to be relaxing ??
After a while, lightning becomes ridiculously OP, and the endless dungeon just becomes a mad dash to the ext of each level, spamming lightning constantly along the way. Lightning Level 50: 8x 126-127 damage, costs 12 mana. Hero Level 52, Strength: 1506, Dexterity, 1520, Intelligence: 1740, Vitality: 2777, Health: 27,976, Mana: 17,366. With 16% dual leech on striking, this means each time a critter is hit, 4.4khp and 2.7kmp is gained. both orbs barely even flicker from the full position, and has been like that since the start of the endless dungeon, pretty much. Needs either some endgame balancing, or some way to make the game more challenging at higher levels. 4/5.
rated 1/5. if you die, and then click retry, quite often clicking the mouse will no longer allow you to shoot ... making that hard badge an impossible badge, since re-trying the level you died on isn't always an option... for me, this is definitely a game-breaking glitch. why have a retry option if all it does it mess you around???
took about 2 hours to get both badges in one sitting ... rated 2/5, not inclined to continue playing beyond the badges, as the energy system discourages replayability.
To get the badge for the final spider boss, easiest is with life-steal or regen melee at the front, and ranged area-attack at the back, plus a healer at the back. once the boss is dead, just rearrage your units still alive to move as quickly as possible to the end of the map - don't worry about trying to kill all the little spiders that popped out ...
Each time you change, there will be at least one place you can click to join up all the areas of a single color on the game screen. Use that as a guide, and just work your way outwards from the middle. Very easy medium badge, took less than 10 minutes to complete. Don't need the walkthrough at all.
On a top-of-the-range gaming laptop that has enough grunt to handle the latest 3D multiplayer games all day without hang-ups ... yet after 15mins of this and the browser is frozen due to a flash module requiring in excess of 30 Gigabytes of memory to run ?????
Please vote up the Endurance tag under add tags option ... There should be an endurance hard badge for surviving the memory leakage for x number of hours ... ... ...
1 mage on the high ground with maxed everything except speed, and a maxed cleric in the corner to heal the mage ... the mage never moves, the cleric moves only when attacked. And that's it for the whole game. In terms of targetting by the mage, target knights last, nd just let them get killed by chain hits until all other unit types on the field are dead. Pretty easy for a hard badge, took about 1 hour to get.
Character Level: 79
Gold in Inventory: 159,707
Attack Damage: 576 - 711
Attack Speed: 34
Strength: 78
Dexterity: 4
Vitality: 20
Luck: 4
Life: 18,334
As you can see, no need to put any points into Dex or Luck at all as a melee character - dodge is irrelevant as you shoudn't be getting hit much in any case. Drop rates don't matter either, since once you've got your end-game weapon, you'll have too much gold to know what to do with in any case. In hindsight, I could've easily left Vit at it's base value of 4 also, since the Natural Aromor skill - once maxed - gives all the boost to life you'd need. An extra 16 points to Str would have helped the game finish a little bit faster.
The toughest enemies on the last screen were taking 6-8 hits/kill.
If you have concerns with the badge program, you can direct it towards Kong itself.