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Legacy of Guy - Part I

Play Legacy of Guy - Part I

May. 11, 2007

Rating: 0

Excellent idea and and like the whole weird alien theme thing... Could be good, but it's way too hard to kill enemies, way too repepitive... and just gets old fast. You need powerups... you need bosses... levels... You need background that changes more... you need to make it so the character can't go behind the HUD. ...and making it so you can shoot enemy bullets would be good too.

The Airplane Game

Play The Airplane Game

May. 11, 2007

Rating: 1

Hahahaha. I have to say I got a pretty hard laugh out of it. I love how the planes can to impossible feats and just twirl around. Best part of the game was intentionally nose-diving and then haveing the computer "land" upside-down xD. The came could be fun but controls have issues and the computer is still too hard.

Armchair Shooter

Play Armchair Shooter

May. 11, 2007

Rating: 3

Okay... Pretty good game concept and decent graphics, but it has a few noticable problems. 1) You need to fix the sound (which I'm gonna send you a bug report about :P) 2) I should be able to reload anytime I want, not just when the revolver is empty. 3) It took me WAY too long to figure out how to reload... I was pressing every button on my keyboard trying to figure it out and clicked all around until I finally realized you have to click the revolver chamber thing. You need to make it more intuitive... more obvious... have one of those cartoonesque "RELOAD" things in red and yellow flashing in the top left or something like that.

Meteor Blastor

Play Meteor Blastor

May. 11, 2007

Rating: -1

A ghetto remake of a great game... Not fun, and not original **cough**gingerbread**cough**

Face Invaders

Play Face Invaders

May. 11, 2007

Rating: 0

It needs to start off a little faster and needs powerups... Are there even any levels? Those would be good. Gets very repetitive and there is absolutely no challenge. There needs to be a balance of surprised and difficulty.

Celebrity Hitman - Terrorist Alert

Play Celebrity Hitman - Terrorist Alert

May. 11, 2007

Rating: 0

It was hilarious to be able to blow everyone to crap. Also... did I see Brintey Spears' head in one of those clouds? hahaha... The spoon idea was funny too. My interest with the game was short-lived and the game obviously has problems, but I got a laugh while I played it.

Click Shot

Play Click Shot

May. 11, 2007

Rating: -1

Repetitive, short, and really does not grab the player. Watch those videos in the "more" section on game-making. One thing that could make the game more fun is if shooting a target increases the amount of time you have to shoot them... Think upgrades.... you could color code dots so some are wrong and some are right... the wrong ones could decrease your time and the wright ones could increase it... You could have "walls" where the target could not pass so it could be a sort of blind maze to find the right dot in time. Overall the game just lacks any real depth and is really straightforward, so there's nothing to look forward to and it just gets old fast.

Barcode Bedlam

Play Barcode Bedlam

May. 11, 2007

Rating: -2

Original idea, but is not addictive. I can tell you've got some design skills though. Keep up the good work. Also, about the bar-codes at the bottom... I didn't even noticed it the first time 'round. Maybe start off with it flashing bright red down there before the level even begins... At first I thought I had to find the bar code that matches the color of the item that it's on, and only later realized that the barcode indicator thing was at the bottom.

Power-Copter

Play Power-Copter

May. 11, 2007

Rating: 3

Love the sound, love the graphics, love the concept. I've got a few ideas for how you can improve the game: 1) The rate of fire is very slow. Consider speeding it up some. 2) The armor feature could be a little more intuitive... Can I click it an unlimited amount of times?... Only a set number of times?... Why is it sometimes a health sign and sometimes a shield sign? etc. etc... You need some kind of indicator to help the player understand what's going on with that. It took me forever to realize that I even had a fuel guage and that the F balloons were fuel. Make the fuel guage more obvious. Maybe put it up top next to the shield guage. Lose the altitude guage because it's obvious how high I'm flying. Maybe give players a few extra lives so it doesn't just zip back to the opening screen when you die. I think you could have a winner on your hands! If you do some of the things I said here and just tweak it here and there I could see this being really popular.

Star Trap

Play Star Trap

May. 11, 2007

Rating: 0

It's reminiscencent of Gyruss. Like gamerkc said, the trade function is so complicated that when it popped up I just didn't even feel like playing anymore. The sound could use an upgrade (the music is decent, but the "exploding/broken glass" effect really is grating/wrong for the visual effect. If you simplify the trade/upgrade feature, give the graphics a little boost, and fix the sound, it could be an entertaining game.

Puzzle Freak

Play Puzzle Freak

May. 11, 2007

Rating: 0

I thoroughly enjoyed the game. I don't know if I just had terrible luck, but the computer kept getting 5s and 6s and I kept getting 1s and 2s, with the occasional 5 or 6 on the dice. Is the dice truly random for the computer? If not, I suggest you make it so! :P Anyway, excellent job.

Understanding Games: Episode 4

Play Understanding Games: Episode 4

May. 10, 2007

Rating: 0

I love all your work and have given episodes 1-3 5/5 stars, but I'm giving this one 4/5 because the example game's AI is kind of screwy, so the game isn't very fun to play. Tweak that a little and it'll be a 5/5 presentation. Good job!

Understanding Games: Episode 3

Play Understanding Games: Episode 3

May. 10, 2007

Rating: 0

I was just thinking this earlier today!!! I was playing some of the lower-rated games and was thinking to myself "These games aren't even almost intuitive... you stumble through them wondering what each thing represents..." Only one beef... I didn't have too much trouble with the last "game", but it was the least obvious of them all, and you could've made the point that, although intuition should be a large part of any good game, some parts of some games do require short tutorials. Overall, though, great.

Understanding Games: Episode 2

Play Understanding Games: Episode 2

May. 10, 2007

Rating: 0

Again, excellent, I love learning things like this. Enjoyable and entertaining. Five out of five!

Understanding Games: Episode 1

Play Understanding Games: Episode 1

May. 10, 2007

Rating: 0

Excellently done. 5/5 : )

Rocky Rescue

Play Rocky Rescue

May. 10, 2007

Rating: 3

Very simple game and gets boring quickly. You should enable multiple powerups at once. I laughed pretty hard when I saw that the asteroids shrink in size xD

B29 Assault

Play B29 Assault

May. 10, 2007

Rating: 0

You'd have to be a real n00b not to get the pheobe card. I started screwing around and left the game for a few seconds and came back and beat all 6 levels and got the sexy... *cough*... I mean... pheobe card.

Cupid

Play Cupid

May. 10, 2007

Rating: 0

Cute as a valentine's day gimmick and thought the cupid character was hilarious, but got boring really fast and you need a longer music loop.

Squirrel Shot

Play Squirrel Shot

May. 10, 2007

Rating: -2

Gets old really really fast. If I hold down full power I can't hit the squirrels anymore. It'd be nice to be able to kill the squirrels >: ). Also, the game just keeps going after you run out of time... needs to have a restart button.

Smokin Aces' Card Killer

Play Smokin Aces' Card Killer

May. 10, 2007

Rating: 0

Meh, got bored with it within 30 seconds...

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