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basement_dweller's Comments

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Discover

Play Discover

Feb. 01, 2016

Rating: 2

Uhmm... try again, only make it either a) more entertaining, b) more playable - like adding an autofocus to the input box when you need to use the keyboard + make the friggin return key work instead of having to click ok, c) clever instead of obtuse, d) all of the above. Currently I am not enticed to try again... Thanks for trying though.

Immortals Siege

Play Immortals Siege

Jan. 30, 2016

Rating: 8

NOOOOO, not being able to replay a previous level or at least rearrange your upgrades to pass a level means you get STUCK and the only way to pass is to RESTART. SLOPPY game design and I refuse to play it. I thought it was highly enjoyable til I realised that. 1/5 instead of 4.

Punk Raid

Play Punk Raid

Jan. 30, 2016

Rating: 5

nice gfx, pretty good sounds - gameplay is a bit boring. I pretty much maxxed everything, but there is very little replayability as it just throws the same enemies at you over and over, but more of them. It's not "fun" for very long. Suggested improvements - smaller character and projectiles (seems avoiding stuff is only managable by teleport), more enemy types and bosses.

Idle Odyssey

Play Idle Odyssey

Jan. 29, 2016

Rating: 4

Well prestige seems broken... Everything stayed at the same level (for example herbalism level 13), but the speed is super slow and it says next unlock at level 5 for all of them even though I got everything above level 10. The counter for how many you own does not fill up anymore so there is no visual cue as to how many more you need. Needs a bit of work. Will come back to this when it's all fixed up.

Developer response from Beartroutgames

We're pushing a new fix in like... -5 minutes. Thanks for your patience though. I don't know what happened in your life to make you so patient and understanding, but I'm appreciating it like crazy over here.

Idle Odyssey

Play Idle Odyssey

Jan. 29, 2016

Rating: 0

crashed and multipliers in the capital went from 13 each to 2. the other spots are intact. Also I leveled up the capital to 21 but it does nothing beyond 13. Otherwise this is interesting.

Developer response from Beartroutgames

You guys are making it way further than I did when I played it. Alright, I'm adding levels and more stuff next. You guys are machines.

Titans Tower

Play Titans Tower

Jan. 24, 2016

Rating: 7

nice style, but virtually unplayable like siriosirio noted. The double balconies combined with the speed just makes this a killjoy. Maybe it's better on mobile.

Developer response from HeinzFourie

Hi thanks for the comment, i've uploaded a less hard version. Please take some time to try again :-)

Mystery Puzzle Hunt : A Realistic Riddle Game

Play Mystery Puzzle Hunt : A Realistic Riddle Game

Jan. 23, 2016

Rating: 1

4 times 8 = 32 and not 8888. You could possibly interpret "8, 4 times" as 8888, but in a string of characters with no separation and parenthesis it would still be unclear. "Quadruple 4" would follow the same logic as double 4 and not cause any headache. It's not a puzzle if you can't solve it by logic or reading comprehension, but have to resort to guessing what the person who wrote the puzzle could possibly mean. This is my only complaint concerning the puzzles so far. Good luck with the rest of the game, I know I'd like to play more of it.

Developer response from rjproz

Thanks for the Feedback. I will be more careful now about the "lack of solid interpretation background". I will try to make other puzzles as logically comprehensible as possible. I understand that even one bad puzzle can ruin the Game.

Mystery Puzzle Hunt : A Realistic Riddle Game

Play Mystery Puzzle Hunt : A Realistic Riddle Game

Jan. 23, 2016

Rating: 1

@archduke: it's not "disputed", but "unidentified". Search gives you a straight up list with corresponding photos.

Mystery Puzzle Hunt : A Realistic Riddle Game

Play Mystery Puzzle Hunt : A Realistic Riddle Game

Jan. 23, 2016

Rating: 7

Ineresting game mechanics. Lots of grammar that needs to be corrected, but otherwise pretty solid. I am stuck on 1.10. SPOILER WARNING! I got that Foster set the basis for ISBN and the photo spells out this backwards: 974 x 81834495 = 79706798130 which makes 11 digits. While there are rare books with 11 digits this is invalid. I am not sure how else to interpret the text. doublefour = 44. I tried with 8 instead and that produced a valid isbn, but didn't return any results. If the puzzle is supposeed to be literal, but I am misinterpreting the simple math, you could add parenthesis or something to make it clearer.

Developer response from rjproz

Thanks for the Feedback. [Removed Spoiler as it not needed now]

Trollface Clicker

Play Trollface Clicker

Dec. 21, 2015

Rating: 0

Guess I stepped into this one... :P

Other Worlds

Play Other Worlds

Dec. 19, 2015

Rating: 1

The cost for weapon and Shaman are now NaN and reloading does nothing. Can't buy anymore of those resources. I think it happened during autobuy. Seems quite broken?

Developer response from Levgre

this bug should be fixed as of now

Kid Evil Kills Christmas: Demo Level

Play Kid Evil Kills Christmas: Demo Level

Dec. 06, 2015

Rating: 3

wow.... good luck getting through if there are a handful of enemies shooting at you, you get stunned over and over and then you are dead. There is no grace period, ducking doesn't work as far as I can tell so basically it's unplayable. At the very least it's quite unenjoyable as is. I used 2 continues in the same spot and didn't bother after the third death. Graphics are nice though.

Developer response from KidEvil1

Thanks for the feedback! It's easy enough to add invincibility during the stun. I'll get that fixed in the next day or so, and post an updated version:)

Return to Spring Forest

Play Return to Spring Forest

Dec. 04, 2015

Rating: 12

not idle, not incremental. It's an escape game.

Crazy Monster Truck

Play Crazy Monster Truck

Dec. 04, 2015

Rating: 5

not idle, not incremental

Beat the Zombie!

Play Beat the Zombie!

Nov. 25, 2015

Rating: 25

why oh why would the upgrades reset after every level. This has to be a glitch or it's the laziest way of making the gameplay stretch...

SkillQuest

Play SkillQuest

Nov. 01, 2015

Rating: 0

Like Nynniva mentions, limiting skills by location is meh. You could instead add a penalty to using skills "out of location" and a bonus for using skills in location.

SkillQuest

Play SkillQuest

Nov. 01, 2015

Rating: 4

You need to implement a shop to upgrade speed for skills and possibly add synergies as some skills are VERY slow to develop. It feels like strength is overly focused on, while for instance attack is very slow.

First Empire

Play First Empire

Oct. 16, 2015

Rating: -1

OK, here is where I stand. I have 50 included systems and another 15 connected. At this point culture is useless as it gives me negligable amount of land for the massive footprint it would take to acquire it. Observations is the only thing that matters, some force to get the added income and with the income doing the ranking for observations, land and science. Once I have enough income to rank up truth - I will cut off all observations which is 95% of my footprint and sail home. In my prior post (thanks for the answer btw) I meant that when I am in the investment screen - when I hover over a certain facility I would like to see it's current footprint, and it's current production. Some facilities are useless and this would help determine which ones to rank up/demolish. The summary screen is not very useful at all for vital info.

Developer response from HexagonGames

Okay. Did you get that on the wiki? I think you already did, right?

First Empire

Play First Empire

Oct. 14, 2015

Rating: 0

So I've been toying with this for a while and I like it. The one thing that comes to mind right now is mor einfo in the ivestments screen. Specifically I want to know the total footprint and total cost as well as total production of each thing I own. It's come to a point where it's easier to buy max of one thing and look at the difference it makes, but joy, identity and Availability don't show up. It's really quite a big issue and would make a world of difference in trying to make correct decisions and planning. Thanks for a nice game. Love the theme.

Developer response from HexagonGames

Joy, Identity, and Availability should be something you can see on the summary screen. Total footprint and effect are something I can give you. Total cost is hard in that it's hard to know what you really want. There's the price you actually paid to get there and there's the price you would pay if you demolished and repurchased what you have. Those are different things. If what you are trying to do is figure out how much it will cost to buy N of something and how much you will get in return, that's easy. Would please you put this on the wiki so we can discuss it and I can manage it? It might somewhat line up with the true effect feature request that's already there.

Hardware Tycoon

Play Hardware Tycoon

Jul. 15, 2015

Rating: 0

Uhmm... Why is the offline earning so so so so handicapped? This game is sometimes freezes my computer (a real friggin problem with a game that is basically just an excel sheet) so I'd like to minimise active time if possible.

Developer response from BGInteractive

Could you please give me your computer spec?. The game does not consume resources as to freeze the computer.

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