This one is tough to sum up. It's a cool idea, graphics are nice enough - there is a bit of action a bit of puzzling etc... None of it is very good though. The puzzling could have been a game on it's own, but it's so simplistic that it feels like a half measure. The action part is clunky at best. Movements feel sluggish (I get that he moves faster if moving in the aim direction) and the firefights feel like a brute force match rather than skill - very evident when unevenly matched. Your AI friend is stupid (expected) but still. The maze part feels drawn out on account of the slow movement. I can't really point to one thing that would easily improve the game which is a shame as it looks like a lot of work was put into it. I can appreciate that.
Super convoluted puzzles (they make very little sense). For instance - there is no way to know that you are supposed to put the cartridge type thing in the computer. The map for the green dot maze is wrong. It's 4 dots in the middle, but you need to make it 5 so you can even complete it because the map grid is larger than what the actual puzzle allows. There is also no actual feedback. For instance - the door puzzle that says password, there is no way to know if it's finished, if it needs you to type or something else. YOU know what it is since you designed it. The astronaut would know since it's his ship. We don't know it needs a palm print so getting an airbrush (no logic) and spraying the window to get a print plus using a black mesh is way off the charts. You need to rethink how relay your puzzles to the player.
Why would you even upload this? This is basically a game mechanics test and not an actual game. It stops after one level - there is no thought to the level design - so it's a waste of everybody elses time. Once you make a full working game out of this - I'll be sure to check it out if you message me. You've got lots of work to do. Good luck.
Awesome - except for the lame ass byte people story and the incredibly cringy conclusion. Ruined the otherwise awesome experience. He's still travelling in space btw... If you can't be bothered to write something good or at least coherent - specially if you are gonna go philosophical - just don't. Leave it blank. (To be specific - the conclusions, made no sense in the context of the game, neither did the byte people suddenly waking up because you proved your intelligence)
Thanks for the otherwise great atmospheric puzzle.
This has everything from IOU except multiplayer. If you really want to add something that is lacking - please PLEASE add offline earnings. It's insane to have to leave a game like this that is set up to be played for a very long time, constantly on. Thanks.
There is already a offline mode but there is a few problem with the server and the timestamp request (we are working on to fix that)
Also i will add IA as team that you can hire or not as you wish, their strength will be based of your main character (give a few pro of playing in a team and remove a few disctonnected problem)
Great graphics, great sounds, cheesy voice over and good music. Game play - frustrating as hell. This is basically a top down shooter without bullets and you have to click the specific enemy. If the computer stutters slightly (which happens to me if I am doing other stuff in the background) - I miss. I get the mechanics with the combo and all, but it doesn't really make any sense since you are not actually hitting them with anything so a top down shooter would have made more sense to me. I appreciate the effort and production values, but this is just not fun imho.
This is a bit shit from every angle... Sorry. UI is seriously fupd. There are a gazillion idle games on kong, very few are good. This one does not add anything. A first try perhaps? I can dig that - keep at it and good luck with the next one.
right - game broken :) I now have negative 8.58602+78 after gambling thousands of lilies. This is probably due to accidentily buying more than I could afford (I used a clicker I admit) and when gambling my money was doubled a gazillion times in the negative. I also have way too much of everything. Lilies are too OP. Basically it's easier to just plant lilies and gamble than actually save up for irises. Either way you get tons of golden petals to use. This game needs some serious balancing. It's strangely cheerful though.
concept is good - movement is atrocious. A challenge is fine, but this is just tedious having the knight hit the above platform EVERY time when trying to jump clear of it. It's not fun when the layout/controls are just not properly done. And having focus disappear when you engage with the way too many menu inputs to play - makes you not want to play. I mean it's timed, and the time ticks away with the knight not moving until you click the window with your mouse. :P
Graphics rock except for the sperm bullets that are coming out of your ship.
Gameplay absolutely sucks as it's a loop of a short level with only 3 enemy types repeated over and over. Make a proper game using these graphics and I'm all in! Add some upgrades, actual levels, bosses etc...
This is pointless. Game can be finished in pretty quick, but there is no payoff. No real progression or anything. Graphics are good, but it's more a reaction game rather than a management game...
No save? that sucks. While interesting it's severely unbalanced.
I had 3 shredders and all tea baggers (seriously;) and the tea bagging workers could not keep up. I had way too high a production of raw tea and I had not even bought close to all patches. Buying all the stocks in a rivals company did nothing as far as I could see. What is the point? Once I had stocked up all contracts I pressed the little icon on the top left corner (looked like a possible prestige thing) and it took me to another webpage that told me stats. Then my game was gone. PLEASE do some playtesting before unleashing something like this. Interesting concept, but lacking in most aspects. Next time maybe?
The description of spells is the same for the first two (when you press the "?"). Judging from the icon it looks like the second spell is an exchange of elements?
There is already a offline mode but there is a few problem with the server and the timestamp request (we are working on to fix that) Also i will add IA as team that you can hire or not as you wish, their strength will be based of your main character (give a few pro of playing in a team and remove a few disctonnected problem)