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Idle Car Manager

Play Idle Car Manager

Dec. 16, 2015

Rating: 0

Reloading does not help.

Idle Car Manager

Play Idle Car Manager

Dec. 16, 2015

Rating: -1

Pretty sure the number of different cars achievement is broken. I thought at first you just made it exclude multiples of the same car, which is true, but it doesn't seem to include anything now. Got a distance car, and appearance car, a cheap car, all designed and produced one of, and now a prototype of fuel efficient car and still now number of cars achievement. Yeah, I built it, and sold all 4 kinds, I also created a lot of copies of the cheap care and appearance car and nothing. It's broken.

Developer response from Ryu82

They count only if you sell at least one of them.

SAGA Idle

Play SAGA Idle

Nov. 24, 2015

Rating: 1

Their death jewels are so powerful that when I reloaded they are too fast to fire their spells and bows. So they cast spells and the paladins kill everything instead... I guess... So, I guess I've won the game until you patch it, lol.

SAGA Idle

Play SAGA Idle

Nov. 21, 2015

Rating: 0

The buy max hit box is definitely messed up. Can you make it just over the button and now extend out to the right under the buy one for whatever button.

SAGA Idle

Play SAGA Idle

Nov. 21, 2015

Rating: 0

never mind I restarted last night.

SAGA Idle

Play SAGA Idle

Nov. 21, 2015

Rating: 0

I would love a manual save button, I seem to have lost significant progress.

Super Infinite Spreadsheets

Play Super Infinite Spreadsheets

Nov. 11, 2015

Rating: 0

How about an intern influx casting skill to buy with appropriate but outrageously expensive numbers of employees. I think I'll be at the end game soon, lol...

UpRising Commanders

Play UpRising Commanders

Nov. 06, 2015

Rating: 0

I haven't tested it in battle but it seems from the perks screen that attack 4 and attack 5 aren't worth it, because the perks cost you 25.2% and 31.5% in unspent perk DPS bonus and only appear to give you 20%. I don't know exactly how the math is put together to get the final values but just on the language they look like poor choices.

Transport Defender

Play Transport Defender

Oct. 19, 2015

Rating: 0

685k

MineQuest

Play MineQuest

Apr. 16, 2015

Rating: 2

Also, I wish I could shut autobuy off for some of the skills, like if there was a tick box in the corner so I could shut off the gem find and master smith after the mid-game.

MineQuest

Play MineQuest

Apr. 16, 2015

Rating: -2

Well, with 1 point in both, I wouldn't go without 1 point in gold and gems.

MineQuest

Play MineQuest

Apr. 16, 2015

Rating: 6

Hmmmm.... It seems so much faster if I just keep restarting rather than grinding out a few more levels. Not sure, maybe scale up the points or something when you're around halfway through the + or certainly by the +2, otherewise 'getting far' doesn't pay off. And, I mean I have the maxable maxed and the over 4k points in the damage +. The others make no appreciable difference in how far I can get quickly.

Idle Civilization

Play Idle Civilization

Apr. 15, 2015

Rating: 0

I mean if I decide I'm running the fricking capital here and obviously I want more banks to make more of the fodder stuff that gives civ score. I can just restart for like 5 points. Why did I build this humongous city over and over?

Idle Civilization

Play Idle Civilization

Apr. 15, 2015

Rating: -1

Blessed Hammers should charge ridiculously quickly, IMIO.

Reactor Incremental

Play Reactor Incremental

Feb. 06, 2015

Rating: 6

It would have been nice if my Protium bonus carried over. It's gained very slowly, afterall.

Reactor Incremental

Play Reactor Incremental

Feb. 05, 2015

Rating: 2

Wow that reset my game and appears to have given me nothing... and here I may have been the top producer. What an odd button. Guess I'm starting over. Many will not be so forgiving.

Reactor Incremental

Play Reactor Incremental

Feb. 04, 2015

Rating: 2

Nah, if you play through again, you'll find that the key to the game is being able to use more capacitors. I would simply like them to have a larged difference in auto-sell and capacity, to allow for active play to pay off. But, then, in the end game you'll still find the coolants can't do the job. But, that might just be the way it has to be end game. Either way, afterall, the screen is like all capacitors, BECAUSE OF HOW MUCH MONEY YOU MAKE EACH TICK. That's what the capacitors are for. Essentially progress is in being able to use more capacitors simultaneously.

Reactor Incremental

Play Reactor Incremental

Feb. 04, 2015

Rating: 0

"Replace coolants on pause" 100Qi "Sell energy on pause" 100 Qi Lol, for active players. Those ultimate coolants only last a couple ticks against quad nefs on a two row wide configuration with coolants on each side. You'll only be able to go about half the row down too, w/o maxing your piggy bank each time the coolants fill. I got to 83T/t. But it blew up both experiments due to incredible danger of the setup. Definitely need to be fully engaged and prepared for a loss. Also, too much maintenance to make money as fast as idle setups. You could get like 150T/t or somewhat less. Then you need to sell the energy and replace the coolants. Basically, you just start and pause the game as fast as possible sell the energy and replace the coolants. I don't think you can go fast enough to make money faster.

Reactor Incremental

Play Reactor Incremental

Feb. 02, 2015

Rating: 1

I don't think he messed little players up. I bought an expensive upgrade then accidently melted down my reactor adding some nef, and blew the things up. While fiddling with an active system using nef and coolants I blew it up again. So I was back to just a couple dolorium, and they worked great in this setup to get enough money for a couple double nefs. Just use coolants and caps. I kept my hot with one plate and some seborgium too. Setup is put a coolant in the corner and every other square in that row. Skip the next row, then, skip the first row of the next row and do every other one with a coolant. Skip a row and repeat. Fill the screen with fuels. and caps. Be careful not to run out of money right before you need new coolants. That's "active play" and it does make money fast, except for with nefs your maintenance takes up too much time and ROR/t is lower.

Reactor Incremental

Play Reactor Incremental

Feb. 01, 2015

Rating: 0

Eventually, each components could be polished to have a particular use that you know of, like it was part of a market place and occupied a niche other than, you know, for eccentric designers who just like heat exchangers. If you only have a billion dollars then use whatevers. Or use coolants and go active, but I'm not as certain about that anymore, the payoff for the fuels has gotten quite long to go active now.

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