just less than 1B per tick with upgraded batteries seems about the theoretical max... so, ya, one cell is overkill 4 quad cell nefastium would be overkill unless you had the last capaciter upgrade.
I got the money by places 4 single cells in a square and surrounding them with 8 ultimate coolers. To go faster you could use the quad cells but they were pricey at the time. They'll burn up the ultimate coolants fast so that was barely idle, and I think the quads would not be Idle at all. You may only have the batteries for one though, so it might not be so bad.
25 single nefastium rods. Take 50 ultimate heat sinks something like 83 ultimate plating and the rest batteries. This looks like the idle end state, plus or minus some nefastium and the last battery upgrade. 289.35M per tick doesn't seem bad at all. Now I can go about my day, lol.
The game seems broken at the end, because I can't make it go faster when nothing is going on, it doesn't idle when closed, and I can't sell back the fuel with compensation. Like, there could be a 'stable state' light and then I could "finish fuels". Or, it could idle. Probably the one I like least is sell back fuel with compensation, but it would work, and is easy to implement. It takes up a lot of processor, so I don't necessarily just leave it open.
I grade easy, when I play a game for a few hours or beat it I generally give it 5, and so this one gets a 5. If I sounded harsh that was not the intent, I had already played for hours.
Honestly... the game could use a save function and also the ability to sell the fuel. If you put some achievements or something on there, you could allow them to be allowed later on as I understand it part of the challenge of the game... also, maybe with a sandbox where you could have those options. I mean, to me... I just would be a lot further along, and I did almost quit a couple times.
Just hire someone; After you're rich, the main player guy is gonna suck compared to the educated mercenaries and volunteer(s?) anyway. No use being in denial about it, he's there to run the business.
I'm really disappointed in the game guides. They say go with 10 intelligence. And I thought that sounds great for min/maxing my guy. But then I'm in part 3 and have gained like 2 AP. Hey, I could have just started with 2 more agility instead and some in accuracy, completely obliterating the experience from hundreds of uses of my handguns and rifles. I'm boarded by sucking, but was looking forward to putting that guy who comes along with 10 int through school form several month... but, I think I'll restart with a int 1 guys with good stats... tough sacrifice though... oh, he was total min/max 8/1/1/10. He isn't going to learn to be a good hunter and he isn't going to learn to be a good forages, and he's not going to save a lot of money at the doctor either. He's never going to crack shot with his handgun. That's just the way it is. You're going to have to grind, and not just grind, OH, I'm...
I have 5 quatrodecillion AIs and reset because I didn't have any buttons to buy stuff with. I still don't have any buttons to buy stuff with. This game is broken for me on Firefox and Chrome and I'm not going to use IE, so, I guess I'll check back again and see if it works later, but not getting my hopes up.
It says I only clicked 31 times a second, but I got the 35 per second achievement, also it seems to get lagged up when I'm super clicking, lol and had some lag with bunch of clicks pouring out after I was apparently done. That seems to have gone away since the last two updates.
These games are great for understanding what it means when a science person says "MAGNITUDE"... sometimes it's just chump change that you can spend even when you're waiting for something.