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bjhamer's Comments

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BNKR

Play BNKR

Aug. 28, 2013

Rating: 1

decent. A little short. Took me ages to find that last piece of mirror.

BNKR

Play BNKR

Aug. 28, 2013

Rating: 7

lol. I love the stupid things the robot says. This is a really creative game and the inevitable time wasting of point and click puzzle games is made fun with the creativity of script.

Battalion Commander

Play Battalion Commander

Aug. 27, 2013

Rating: 0

trying to complete some missions is hard. I want to spend my spare money on altering the troop proportions. I can't complete grandier missions because they are so short range/low efficiency compared to other troops. I don't mind spending 1000's shifting the proportions to have to shift them back again. All AA's would be an amazing team. especially if a certain amount of missiles were allowed to circle on screen waiting for a target.

Battalion Commander

Play Battalion Commander

Aug. 26, 2013

Rating: -11

the "leader" should not be placed at the front where he takes more hits if you're gonna make us die when we lose our original soldier.

WarLight

Play WarLight

Aug. 09, 2013

Rating: 2

:D won level 3 in 20 turns! but then i just cba with level 4 or 5. I managed 4 last time around but this time i just fail. :(

The Codex of Alchemical Engineering

Play The Codex of Alchemical Engineering

Aug. 06, 2013

Rating: 1

the only flaws are that you can't rotate any components besides the arms. It is all possible, but coming back to it i realise why so many solutions (especially in the magnum opus) are very awkward to choreograph.

GemCraft Labyrinth

Play GemCraft Labyrinth

Aug. 01, 2013

Rating: 0

when cyan gets pver 100% chance of shock... whats the point? how can the gem possibly have a 126% chance of shock?! i was expecting it to go 100% to shock for 3 seconds, 26% chance to shock for an extra second... but no.

simian.interface

Play simian.interface

Aug. 01, 2013

Rating: 1

there is a bug where you get just a blue screen.

Frontier

Play Frontier

Jul. 29, 2013

Rating: -3

when you are being hunted by buccaneers its just impossible.

Pretentious Game 2

Play Pretentious Game 2

Jul. 27, 2013

Rating: 0

I love the gymnopedies...

Pretentious Game 3

Play Pretentious Game 3

Jul. 26, 2013

Rating: -4

not for me. it was depressing and the quote at the end is hardly uplifting. Basically, lonely loveless people will always be that way. And the game tells us that everyone is messed up. yey. Now i can escape from life in an even more depressing game! 2/5

ASCIIvania

Play ASCIIvania

Jul. 25, 2013

Rating: 1

I'm not a massive fan of anything that includes a wordy aspect. But i got to the end and the end made it worthwhile. :)

WarLight

Play WarLight

Jul. 25, 2013

Rating: 5

there needs to be a level in difficulty half way between level 3 and "crazy"

WarLight

Play WarLight

Jul. 23, 2013

Rating: 5

the difficulty of the later levels detracts for me. I feel like a lot goes down to chance of where you start. I like the idea of team games in the later levels. but two sides to take over the world would be good in two phases... take over as a team, then turn on one another. the existing team games are heavily stacked against the human player.

WarLight

Play WarLight

Jul. 23, 2013

Rating: 2

i wish the history playthrough had a slider for speed

MineIT

Play MineIT

Jul. 23, 2013

Rating: -1

level 1... black screen. funn :|

Ouija board

Play Ouija board

Jul. 23, 2013

Rating: 2

haha. ooh... 'real' spirits are all complete retards who can't stay on topic... "does my name begin with the letter X?" apparently its "in the mirror"

Defending radish

Play  Defending radish

Jul. 22, 2013

Rating: 0

too easy overall...

Defending radish

Play  Defending radish

Jul. 22, 2013

Rating: 0

sounds options? and a few targeting issues when you upgrade.

enCODE

Play enCODE

Jul. 22, 2013

Rating: 8

i like the concept... but all I seem to do is choose the quickest way to make the units i'm given. There seems to be too much chance and loo little fine control to make this a strategy game.

Developer response from Moocowsgomoo

Making your units is part of it, but you're also able to use your shapes to destroy enemy units and use your actions. There's an element of chance for sure, but I'd say that strategy plays a larger role than you think. Just my opinion though, thanks for the feedback!

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