lol. I love the stupid things the robot says. This is a really creative game and the inevitable time wasting of point and click puzzle games is made fun with the creativity of script.
trying to complete some missions is hard. I want to spend my spare money on altering the troop proportions. I can't complete grandier missions because they are so short range/low efficiency compared to other troops. I don't mind spending 1000's shifting the proportions to have to shift them back again. All AA's would be an amazing team. especially if a certain amount of missiles were allowed to circle on screen waiting for a target.
the only flaws are that you can't rotate any components besides the arms. It is all possible, but coming back to it i realise why so many solutions (especially in the magnum opus) are very awkward to choreograph.
when cyan gets pver 100% chance of shock... whats the point? how can the gem possibly have a 126% chance of shock?! i was expecting it to go 100% to shock for 3 seconds, 26% chance to shock for an extra second... but no.
not for me. it was depressing and the quote at the end is hardly uplifting. Basically, lonely loveless people will always be that way. And the game tells us that everyone is messed up. yey. Now i can escape from life in an even more depressing game! 2/5
the difficulty of the later levels detracts for me. I feel like a lot goes down to chance of where you start. I like the idea of team games in the later levels. but two sides to take over the world would be good in two phases... take over as a team, then turn on one another. the existing team games are heavily stacked against the human player.
i like the concept... but all I seem to do is choose the quickest way to make the units i'm given. There seems to be too much chance and loo little fine control to make this a strategy game.
Making your units is part of it, but you're also able to use your shapes to destroy enemy units and use your actions. There's an element of chance for sure, but I'd say that strategy plays a larger role than you think. Just my opinion though, thanks for the feedback!
Making your units is part of it, but you're also able to use your shapes to destroy enemy units and use your actions. There's an element of chance for sure, but I'd say that strategy plays a larger role than you think. Just my opinion though, thanks for the feedback!