could you add the ore which is best to mine for gems. i.e. the highest single auto-click. Also a gimmicky one like poo damage (so we don't have to go there ourselves wasting time-money).
Poo damage is already reported as "Real manual damage", as thats the damage you do without any defence and poo has def 0. I suppose I could change the name. You can already see which ore is automined the fastest as its any one where the hp number never changes. I could add it though.
just worked out that if my power stayed the same then i'd have to wait 355 years to buy each available upgrade once. Good job my active power creeps and that gems can find better picks!!
Hyper Pick +19 1200.19%.
I feel like we should have a stats page showing all the types of pick we have managed to find, effectively showing us how close we are to finding the top stats. Is there anything above legendary godly pick? I've heard of mythical.
the large amounts should be done similar to scientific notation for computers so that we don't have to have these awkward abbreviations. "E+9" and "E+18" is tidier and more understandable than "b" and "qt". You could have them at every magnitude too, choosing how many significant figures and decimal places to have (which is where it would deviate from scientific notation).
it would be nice if there was a stat for how long it takes to mine each gem alongside the auto g/s. Either that or one decimal place added to the g/s figure to help decisions earlier on.
there should be another blacksmith upgrade which shifts the skew of the probabilities for Q. (the current upgrade just shifts the whole probability range 1% up if my observations are worth anything).
i don't know what the logic is behind the pick names. I had an amazing hyper pick +4 and 783%at around 8million. just got a hyper pick (not "amazing" or even "good") and just +3 on it at 638% but it does 26.5Million. ... I don't understand.
i wish there was a memory for mining. When u click to the side to look at the auto-rates when upgrading you can loose a lot of mining time spent. Would be nice even if it only had memory for the two either side of the current one.
there are other comments in this thread about the game not being clear with stats. Could we have a word-heavy-if-needs-be info page on how they all relate? Like what does each stat do to mining and how does it affect the other stats and specifically how do the active, passive and absent mining stats differ/relate?
It's great to see new ideas in a well-used genre. Well done. Great game.
It would be nice to have stats on speed, growth, attack and defense for the opponents at each battle.
it's a boost bonus for your skills. Open your skill window after "Lunch" and you'll see the effect.