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bjhamer's Comments

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SHIFT 2

Play SHIFT 2

Nov. 30, 2013

Rating: -4

i am not wasting time on a game where the first level needs a walkthrough and there is not logic to the random clicking you have to do.

Evolve Munch!

Play Evolve Munch!

Nov. 18, 2013

Rating: -1

erm... ? no idea.

Strand

Play Strand

Nov. 12, 2013

Rating: 1

i love this game. It is (likely) based on hashi, but I enjoy the freeplay-non-grid making the map less predictable. Plus the multiple colours adding a depth that i have not encountered in hashi puzzles. Well Done!! nice graphics and intuitive controls. there is only one thing. It would be nice if making too many connections didn't automatically delete a connection, but rather highlighted the locus that has too many and allowed the player to cut the one they wanted to.

Diggy

Play Diggy

Nov. 05, 2013

Rating: 1

i like this game for it's free mining rather than a rigid grid like other miners. I wish it had memory though and so you built a bigger and bigger network of mines. just imo.

10 More Bullets

Play 10 More Bullets

Nov. 02, 2013

Rating: 2

what about bullet upgrades, maybe one-off upgrades like; bullet size, short range homing etc.

Developer response from sushistory

bullet size yeah (from mini to gigantic), that can be fun!

10 More Bullets

Play 10 More Bullets

Nov. 02, 2013

Rating: 1

fire for free tends to be little use because it tends to be available when there is already a chain going. needs other upgrades like permanent increased ship frequency, options for firing angle besides straight up, upgrades for frequency of bonuses or unlocking new bonuses, rewards for chain lengths, further upgrades for collector drones, upgrades for field size (would be a kind of passive upgrade but it increases chain development chance).

10 More Bullets

Play 10 More Bullets

Nov. 02, 2013

Rating: -3

seeing as i am a terrible aim, i feel like misses shouldn't count

Layer Maze 5

Play Layer Maze 5

Oct. 29, 2013

Rating: 2

i fin d the way the screen transitions makes it hard for me to visually follow the tracks around. It would be nice if i could see where i'd managed to get before; if tiles became paler when i'd rolled over them

Sands of the Coliseum

Play Sands of the Coliseum

Oct. 22, 2013

Rating: -2

shop items should be ordered by stat not price. ie. min. damage for weapons/shields and armour for others.

Bit Battles

Play Bit Battles

Oct. 22, 2013

Rating: 0

this game is pretty fun to play. I only died once before purchasing upgrades. the format for deployment and then mini battles is cool and new to me. suggestions: could have enemy troops spawning at closer intervals allow successful armies to battle on the same track again. And have it so that you have to reach the towers three times to defeat them. More upgrades and more levels. I can envision this game as being the first third of a truly epic gruelling battle. maybe in later stages we could have battles with more than one troop type and then all three for the final boss - this would need three ranks for spawning and then longer tracks. Smaller more specific spawning-circle-thing would be nice. possible upgrade = spawn 4 and 5 troops at a time (for same manna cost??)

Sands of the Coliseum

Play Sands of the Coliseum

Oct. 21, 2013

Rating: 0

annoyingly easy until its annoyingly comparatively-hard. This is down to sucky game balance. item stats and economics need seeing to too.

Royal Offense

Play Royal Offense

Oct. 17, 2013

Rating: 0

seen games like this before. Can't say i'm a fan of this one. age of war was better imo.

Jack the Zombie

Play Jack the Zombie

Oct. 15, 2013

Rating: -1

some took longer than others but generally a bit easy.

loops of zen

Play loops of zen

Oct. 08, 2013

Rating: 4

this is similar to another game i played called "colour shift". Great game though. Wish i could mark off the bits i think are correct.

Ragdoll Achievement 2

Play Ragdoll Achievement 2

Sep. 13, 2013

Rating: -5

"use spikes on wall and roof" doesn't work

Samsara Room

Play Samsara Room

Sep. 10, 2013

Rating: -1

oh that was good once i figured out how to use the candle things. Rather than keep changing the fish and stuff you can have the first three rooms on a loop.

Samsara Room

Play Samsara Room

Sep. 10, 2013

Rating: -1

five candles and i'm back and i'm stuck... maybe my brains just not woken up yet.

Pre-Civilization: Stone Age

Play Pre-Civilization: Stone Age

Sep. 05, 2013

Rating: -4

erm... what affects population growth??

CastleMine

Play CastleMine

Sep. 04, 2013

Rating: -9

i'm sorry. I like it but it feels old. It was like "creeper world 2" except with tinytiny maps and bugs instead of goo.

Live Puzzle 2

Play Live Puzzle 2

Aug. 28, 2013

Rating: 4

D: i never normally get affected by these kind of things, but level 2 and the dasies made me feel really dizzy.. ergghhh

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