the game would be better if it were tweaked slightly. A small delay in a touched ball exploding would mean that any clusters would actually prove useful. or some small amount of gravity so that those painfully close balls aren't irritatingly useless.
i'm trying to figure out what my aim is... am i just trying to complete the tasks on the left hand side. and saving up money to unlock new areas for more tasks?
i used to find the bowl hard. Now i come back and realise that you don't need to move the city... you just need to use mortars straight away and nothing else.
its too terminal... the blocks just add up slowly. It would be good if after a certain amount of balls eliminated it gave you a bomb that could blow away a certain number of balls. Or have it so colours can be eliminated completely making it less irritating later on.
ok... so how are we supposed to complete the game? I keep getting to the point where i need stronger zombies to kill the next countries... but the employee upgrade looses more money... even after all produce upgrades. Its 100,000's of deficit... thats the poorly written part of the game.
This game is great... but a little short... and troops can get in places. would be great if ranged troops automatically went behind melee troops, it's hard to have an eye on all troops all the time. and the "auto" button doesn't seem to work. But yeh. It's a really cool game.