Games Achievements My Kong Sign In

blahedo's Comments

Comment

Binary Snake

Play Binary Snake

Jul. 16, 2007

Rating: 0

Nice, solid implementation of a classic game. The wraparound is a nice touch. Could probably do with an "easy" mode that ran a little slower, but overall good.

Caravaneer

Play Caravaneer

Jul. 16, 2007

Rating: 0

Cool, but waaaaay too slow.

Micro Olympics

Play Micro Olympics

Jul. 15, 2007

Rating: 0

It does get a little boring at the higher levels, waiting for it...

The Nameless Ball Game

Play The Nameless Ball Game

Jul. 15, 2007

Rating: 0

Hey, neat! There is a bug sometimes where the shooter ball will attach itself in a tight orbit with one of the other balls—usually when it's travelling at high speeds. And you should totally implement a points system based on distance from the bullseye or whatever.

GeoMetroids

Play GeoMetroids

Jul. 15, 2007

Rating: 0

The mouse controls are very weird; maybe if in addition to the mouse controlling the direction, you could also (with keyboard control) do some sort of skid-steer rotation?

>> Musik Marathon <<

Play >> Musik Marathon <<

Jul. 15, 2007

Rating: 0

Really neat; a little too unforgiving in the early parts, though, I think.

Jelly Blocks

Play Jelly Blocks

Jul. 14, 2007

Rating: 0

Ditto on the holding down the arrow keys, but dang, this is a great game. The difficulty of the levels is a little more variable than I'd've expected, but they definitely trend harder as you get into the 20s and 30s.

Revenge of the Stick

Play Revenge of the Stick

Jul. 14, 2007

Rating: 0

Ripoff of DTD, right down to being on the desktop. Enh.

Rings

Play Rings

Jul. 13, 2007

Rating: 0

The interface is just maddeningly frustrating, because time and again the downclick event is missed, and so I think I'm dragging but the interface doesn't—and then I have to go back and pick it up, and it's too late. Could you maybe trap the mouse drag events as well (possibly checking whether the button is, in fact, down)? Because this is a _great_ game other than that.

The Classroom

Play The Classroom

Jul. 13, 2007

Rating: 0

If you're going to show the FOV, it should actually represent the FOV. Lame.

Nuclear Eagle

Play Nuclear Eagle

Jul. 13, 2007

Rating: 0

The concept and the incidentals (music, animation) are good, but the mouse control is too awkward, I keep running into things on my physical desktop as well as selecting other windows and such on the screen. Too bad.

Orbox B

Play Orbox B

Jul. 11, 2007

Rating: 0

Good, but the other one was better—some of the levels here are too much about doing it fast and not as much about just thinking it through.

Orbox

Play Orbox

Jul. 11, 2007

Rating: 0

Awesome! It's like solitaire Ricochet Robots!

The Last Stand

Play The Last Stand

Jul. 10, 2007

Rating: 0

What a tedious game. And if you're going to badge for headshots, you need _some_ sort of feedback as to how many people are shooting....

Reverb Part 1

Play Reverb Part 1

Jul. 10, 2007

Rating: 0

Too linear.

3D Logic

Play 3D Logic

Jul. 08, 2007

Rating: 0

This is a fantastic game, and it even (surprisingly!) has pretty good replay value. My only UI nit is that it would be nice if that last windy path would draw itself—if there is only one unmatched colour, and the terminals of that colour are connected solely by squares of that colour *or grey ones*, it's pretty safe to assume that the player has solved the puzzle and the rest of the moves are just tedia.

Castlewars

Play Castlewars

Jul. 07, 2007

Rating: 0

I like it, but if you play on a Mac, it's not possible to discard—Ctrl-click pops up a context menu about the Flash player! Making it unplayable. Oops.

Bubble Tanks

Play Bubble Tanks

Jul. 07, 2007

Rating: 0

Cute, but is there an end? It started to get boring, then I found the boss, got the badge, and the game just keeps going on....

Draw-Play 2

Play Draw-Play 2

Jul. 07, 2007

Rating: 0

Really cute concept, but the "dead zone" for the spikes extends invisibly outside the spikes—making several levels playable only by counting pixels, or by getting lucky. Too bad.

Ring Pass Not

Play Ring Pass Not

Jul. 07, 2007

Rating: 0

Bleh. The premise isn't terrible, but when the game gives you a specific constraint and then literally no pieces that meet it, that's just poor design.

Developers Players Support YouTube TikTok X (Twitter) LinkedIn
Join the conversation Join Discord
Terms of Service Privacy Policy Code of Conduct
© 2025 Kongregate