Looks like it worked ok for everyone else, but I can't get any form of stickiness out of anything. Just press 4, 5, or 6, right? I can get the crawling working using 1, 2, and 3 just fine.
Great idea, poor implementation. The controls are fine in the sense that you need to plan which direction you pick up a rock from—part of the puzzle—but the animation bogs down too much, there's no way to say "no further input, speed up to the end", and as has been noted, clicks just pile up no matter what happens in the meantime (no way to override a command).
Ah, but each one provides a "happiness income" of +5 per turn... interesting....
I still can't quite figure out what drives the reproduction rate. It doesn't seem to be either happiness or food abundance, at least not directly.
Everything to do with the squares is super lame, though. He plays a deterministic tic-tac-toe that I can always tie at, and then he shows up at the end with about 30% more guys than I do, regardless of what that number is. If you're gonna make it random, make it random, don't bother with RPS....
This is a great riff on the build-a-civ game genre—and short! The turns move fast and there's only fifty of them. That's hard to do well, but this one manages....
It makes so much more sense when you realise it's a hacked-up demo of their online game. (It also helps to know French, for all the many, many pieces they forgot to translate.)
Hard to tell what is "solid" and what isn't. Sometimes you can go back, sometimes not. Should be clearer that the "of 30" on the coins just means "until free life".
Annoying sound, and the instructions were confusing until I randomly clicked around and saw what it meant by "three lines". I wonder: is the game always solvable? Is it possible to get yourself into a non-solvable state?
It's ok, but not very balanced. The turrets and the weapon upgrades are totally pointless. The mines work fine but it's too hard to figure out which mine you need and then hunt for the right key....
Ok, ew, gross, but cute idea. Except, how the hell are we supposed to know *where* to click on the "pounding" tasks (particularly the axe in the vampire)? No indication at _all_.