Ok, seems cute, but the physics is too unpredictable. Sometimes I "die" despite landing near-vertical; sometimes the directional coins don't register no matter what direction I'm facing; and an awful lot of the time the maximum angle I can push off at is really too close to the normal of the slope.
When the fish bounces up above the screen, it's impossible to know when it's going to come plummeting straight down into the water, which makes it a little difficult to aim.
Ok, played a few times, and I still really really don't get what's the difference between blades and armour, how to activate either one, or what they do. I also don't understand what some of the evo points are helping. I can retract whether or not the retract meter is empty, so I don't get that either. Could be a good game, if it made any sense.
This is the best rhythm game I've yet seen on the site, but I still only gave it a 3/5—because it is of the utmost importance in this sort of game that you have perfect synchrony and not drop keys. Also the voice is really irritating (though at least you can turn him off during the songs—click the icon under the "ready" button before you start).
So I'm playing through this, thinking, how can I possibly get 7K, when at level 25 I have like 600? And then I get to level 26 and it's hard but still just a few dozen enemies. And then I get to 27, and I'm all OH I SEE NOW.
Heh. Really well constructed game here—good job!
The early levels are quite easy, but that's okay. Mostly you need to fix the menu screen not to come up after each level (just go to the next level or retry this one).
Oh for heaven's sake. Reasonable minimum requirements are one thing, but this doesn't even run on a dual 2GHz processor. Perhaps if the author were a little more _careful_ in their design they wouldn't have to put these restrictions on _every game they upload_.
Would be 5 except for: occasional frame rate problems; and, imperfect collision detection. As in, the ball sometimes goes _through_ the bricks. But overall, this is a clever implementation of an old idea (and the music, as mentioned, is excellent).
Well, aside from the gross trademark violations, it seems to assume you know how the SC games work already, I guess, or at least it's not very good at telling you what everything is and how to work it. Like the "true sight" level? It says to look for a ghost, but then never actually tells you how to use that power! Enh.
As a fan of Ricochet Robots, I like the idea. But the implementation? You seem to have implemented a "go to next level free" button, but no "reset this level" button. Lame!
A reasonable idea, but control-arrows are broken for me at least, and even if they weren't, there _must_ be some way to get the "view all blocks" sequence (like happens when one plane is filled) at any time. (That, or rotate the perspective, or something.)