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blahedo's Comments

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Micro Olympics

Play Micro Olympics

Jul. 28, 2007

Rating: 0

This game is a little annoying because it takes *forever* to get through to the higher levels, no matter how good you are at the lower ones; and I *did* get more than 7K in one game, but it was before the badge existed. So I just wasted half an hour getting up to the highest level (actually, got 6800 at the previous level), then muffed it. Irritating.

RhythmSnake

Play RhythmSnake

Jul. 28, 2007

Rating: 0

Holy crap! Not what I was expecting. :) Very cool!

Basic Snake

Play Basic Snake

Jul. 27, 2007

Rating: 0

First game? Good job! Simple but the play is good.

Space Freight

Play Space Freight

Jul. 27, 2007

Rating: 0

Great update of the lunar lander idea, but there is too big a jump in difficulty after level 2.

Kongregate Chat

Play Kongregate Chat

Jul. 27, 2007

Rating: -1

This is about the lamest game ever; the only way to avoid the stars ganging up on you is to shoot the mouse across really fast, and that lags the game and jumps the cursor outside the window. LAME.

DayMare Town

Play DayMare Town

Jul. 25, 2007

Rating: 0

I like the world-feel but am losing patience for scanning across the whole screen with my pointer, looking for clickable things that even after I know they're there I'm not sure what I was supposed to see. As for the puzzles, I appreciate the effort but can't even figure out how the puzzles are supposed to operate, much less how to solve them. Ah well.

Platform Racing

Play Platform Racing

Jul. 24, 2007

Rating: 0

Frustrating when the (frequent!) lag comes just as I'm about to land, or jump....

SQUAREball

Play SQUAREball

Jul. 24, 2007

Rating: 1

Great concept, but the game play is terrible. If a user clicks a wall down one too many times, "no clicks left" would be nice to say. Having to use the arrows for the right half of the screen and the mouse for the left is awkward. The graphics can't decide whether they're on a grid or not. Fix some of these things and it'll be a great game!

How many elements can you name in 10 minutes?

Play How many elements can you name in 10 minutes?

Jul. 24, 2007

Rating: 0

I noticed that aluminium, quicksilver, sulphur aren't in there; quicksilver is understandable but the other two should be included. At times up you should pop up a periodic table with the missed ones highlighted.

Triangles

Play Triangles

Jul. 24, 2007

Rating: 0

From my head, a moment ago: "Cool, cool, think I've got the hang of this... I can mostly ignore one direction on each side, cool, got the groove... ROTATE?? GAAAHHHH!" Awesome.

MindScape

Play MindScape

Jul. 23, 2007

Rating: 0

outSTANDING. It's true that the difficulty is not in the manual dexterity, but trying to keep a mental map of the level is itself an interesting challenge—and the overall premise, story, and design are great.

Speck Oppression

Play Speck Oppression

Jul. 19, 2007

Rating: 0

And another bug: if a collector is on or close to an edge of the screen, sometimes a spark will be deflected through the edge of the screen and off into la-la-land.

Speck Oppression

Play Speck Oppression

Jul. 19, 2007

Rating: 0

Wow, lev11 is much, MUCH harder than any of the previous levels. And I think I've found a bug: sometimes, a very small/narrow spark heads for a corner between the gear-endpoint of a movable wall and the edge of the screen; and it instantly goes from "very weak" to "exploding". I think it may be overly sensitive to the contour of the gear thingy?

Speck Oppression

Play Speck Oppression

Jul. 19, 2007

Rating: 0

In-game it says there's an achievement badge, but I'm not seeing one. Did I miss something?

Stuffed Shells

Play Stuffed Shells

Jul. 18, 2007

Rating: 0

A little too hard still; and with food arriving at both sets of gates at the same time, perhaps actually impossible. If you tweak the timing so that the gap between the food is (more) different from the gap between the upper gates and the lower gates, that'd definitely help.

Ultra Dragon Fun Force

Play Ultra Dragon Fun Force

Jul. 16, 2007

Rating: 0

Wasn't that supposed to be synched with the music?

Emerald Thief

Play Emerald Thief

Jul. 16, 2007

Rating: 0

Ditto on checkpoints. I got through the blue key, stupidly died going back through the next room, and just don't feel like going back to solve it. :P

attached(twicethefun)

Play attached(twicethefun)

Jul. 16, 2007

Rating: -1

Interesting, but I didn't feel like there was a whole lot of strategy, just get the circles bouncing around a lot to collect the orbs. And the game kept running for about three minutes even after I stopped paying attention—any effort I put in had too little effect, I think.

Bloons

Play Bloons

Jul. 16, 2007

Rating: 0

Boomerang still broken—it picks up just a few bloons, even when I sweep it right through the big mass of them.

Bravekid: the lost buppies

Play Bravekid: the lost buppies

Jul. 16, 2007

Rating: 2

Hey, cool! I've never seen a puzzle game mechanic quite like this one—"for kids" my foot, this is a nice game. I'd like to see more levels! (Also a way of keeping track of what levels I'd already played, but that's relatively minor.)

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