"I understand you will all hate it, and will say so in your comments but I like it." That alone getsthe game 5/5, to counterbalance the hate and fear with a frosty glaze.
There doesn't seem to be much of a chance of beating bosses here unless there's a perfect upgrade path etc. Either way, no much play value here and the map is more a drag strip. 2/5
same creator of infector/world domination etc. not a rip off, not stolen, not whatever people who do not have the attention span to at least click on the designer's name link would dare call it =)
*think* the 0 hp stuttering monster bug has something to do with the king skill "kill with power" Seems if a stun happens the same time as death occurs, you get the stuck monster. never see the bug unless that skill is active.
oh sweet, prior equipped artifacts stay equipped when starting new adventures, making +hp/mp gear worthwhile. Not only that but agility + gems seems a lot more common than before. Seriously, fantastic job on listening to player feedback.
That dodge 5 in a row challenge in mission 17 is impossible for me. That dodge gadget fails about half the time even though I'm clearly dashing when the bullet hits me. Frustrting.
Not a fan of the "action" subset, but this game's overall polish makes me want to try it hehe. Overall positive on the graphic design, awards and music. Rating to increase it's overall score.
This is an amazing rogue-like, completely unexpected from the likes of kong to be honest =) Basic issue I can see is that the very nature of the genre is going to elicit "omg! it's too hard!' or "omg! it's too easy!" . How about adding a hard and easy mode for the 2 camps of whiners =)
Nice shooter and more than a wee bit brutal for us twitch impaired hehe. Upgrades be nice, diff levels etc but the basics are great... even the basic ship graphics are nice! 4/5